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Messages - carlosrovira

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1
PlayMaker Help / Load JSON data in Scripr List and want to use in FSM
« on: March 15, 2021, 06:59:15 PM »
Hi,

I load a JSON file with data (using Newtonsoft.Json) to create my in game map screens in a script List.

Code: [Select]
public List<ScreenData> screens;
When I run the game I can see the data in my "MapManager" GameObject populated on the fly.

Then I want to use a FSM to access the "screens" List instance, take and item in the list and use the data to draw a screen creating prefabs based on that data.

A sample data in my JSON for a screen is:

Code: [Select]
       {
            "id": 6,
            "blocks": [
                {
                    "content": "W",
                    "position": {"x": 0, "y": 0, "z": 0}
                },
                {
                    "content": "B",
                    "position": {"x": 2, "y": 0, "z": 2}
                }
            ]
        }

So inside the item I have an Array of "Block" (another class) with content and position. If I have a "W" I'll create a prefab assigned to that W, if is "B", the prefab for "B"

How Can I do this?

Thanks in advance!


2
Hi,

I'm on the same boat. Can access a script List from PlayMaker or ArrayMaker, and can't find the way

3
Pre-release Discussion / Re: plamaker + probuilder
« on: March 11, 2021, 12:35:01 PM »
Hi, ok Thanks. I removed TMPro before. What I don't understand is why playmaker is complain about it, for that reason I was confused. Thanks!

4
Hi I'm using

- Unity 2020.2.7f1
- Playmaker 1.9.1.p4
- Probuilder 4.5.0

I see playmaker has some incompatibilities and for example moving objects in unity stop work.

then I get the following problems:

Assets/PlayMaker/Actions/UI/Components/PlayMakerUiEndEditEvent.cs(4,7): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?)

Assets/PlayMaker/Actions/UI/Components/PlayMakerUiIntValueChangedEvent.cs(4,7): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?)

Assets/PlayMaker/Actions/UI/Components/PlayMakerUiEndEditEvent.cs(18,16): error CS0246: The type or namespace name 'TMP_InputField' could not be found (are you missing a using directive or an assembly reference?)

Assets/PlayMaker/Actions/UI/Components/PlayMakerUiIntValueChangedEvent.cs(18,16): error CS0246: The type or namespace name 'TMP_Dropdown' could not be found (are you missing a using directive or an assembly reference?)

What versions are safe to use, or where I can read about it?

thanks

5
That would be amazing risk.
I could send him my invoice in order to localice my purchase in this web.

Hope he could make it happen. how could I contact him to ask about it?

Thanks for share this great idea/solution to the problem, currently this is the only asset I don't have in the unity dashboard due to few experience in unity world at the time I make the purchase :)

6
Hi Jean, thanks I get the email some hours ago about 1.7.8 (but I had this version already).

It's a pity I can get my bundle through unity store since it'd be the preferred way. I was thinking that there should be a warning for new people coming to Playmaker to help make the decisión and a plan to be able to change licenses between purchase modalities (for example return the purchase and the rebuy on unity store...)

Thanks

7
Hi! hope someone from Hutong could respond to my question and see if I can in some way access my purchase from unity asset store.

Thanks in advance

Carlos

8
Hi, I recently buyed PlayMaker from the web, but I think it was not a good decision since I can't see the bundle inside my unity asset store account, so it was more easy to access and download upgrades. Can I have this integration in some way?

Thanks

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