1
PlayMaker Help / Re: [Help] Array Contains action doesn't seem to work.
« on: September 23, 2017, 01:43:32 PM »Hi,
I think there might be an object type issue there
On the Get Property on the object type you can see the type = MoreMountains.InventoryEngine.....
In the array contains on the value i can see (inventoryEng...
So it does not start with MoreMountains.
is this corgi-engine inventory system on the asset store?
Can you give a link.
Hi DjayDino, the corgi-engine is on the asset store, https://www.assetstore.unity3d.com/en/#!/content/26617
it includes the inventory engine which is also available separately.
https://www.assetstore.unity3d.com/en/#!/content/95550
I'll include a screenshot of what the item/object looks like in the inspector too.
I went into the FSM and changed the object type to MoreMountains Inventory Item, but it's still not working.
Hi Deek,
I tried looping the FSM to see if you were right, but it doesn't seem to have any effect. It loops but still never finds the item in the inventory.
What I'm trying to do is find out whether or not the player has the item in their inventory, so that if they do, I can disable the pickup for it.