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Messages - jpine

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Will do.  Fortunately, we have the budget for the higher end GPUs if FPS is going to be an issue with two cameras.  Combined with being anal about optimization in Unity, hopefully we'll be OK

Thanks!  And thanks for the warning about optimization.  I don't think trainees getting motion sick makes for a successful training application.  :)

VR Help / How to create a control menu that does not appear in the HMD
« on: March 12, 2018, 01:32:08 PM »
I did a search on the forum and didn't see a similar thread.  So here goes:

I am creating a training app for the Vive (room scale) and have hit a bit of the problem. The person (trainee) wearing the Vive will have very little control over the app with the exception of proximity triggers.  The real control of the training environment will be performed by a trainer sitting in front of a computer screen to include an extensive button control system.  I need to find a way where the trainer sees everything the trainee sees, but at the same time, the trainee sees nothing that the trainer sees on his or her monitor.  I have no idea how to pull this off or if it can even be done in Playmaker.

PlayMaker Help / Control of multiple Characters
« on: November 02, 2016, 01:09:02 PM »
Is it possible to use playMaker to "switch" control of characters using a single computer?  For example, switch to character #1 to character #2 by entering Control>2 (or any other keyboard entry)


Hello everyone,

My apologies in advance if the following post is inappropriate for this forum or if it belongs in a different section. 

I have searched for a PlayMaker template for my project to no avail.  As you can probably guess, I am new to both Unity and PlayMaker, though I am not new to creating iOS apps.  I was wondering if anyone does small PlayMaker projects or templates for a commercial fee.  This project is iPad Retina specific, at least for the moment, though it would be nice for it to also play on an iPad 2.  Here is what I have in mind:

1.  The user it goes to a specific screen from a main menu.  (I can do this part ;-) )

2.  An audio file plays, along with an animation of 4 objects.  The purpose of this is to demonstrate the action that the player is to engage in with the next screen.  The audio ends with the phrase, "Now you try!"

3  The user touches the "My turn" button which navigates to the appropriate screen.

4.  This new screen is an exact copy of the previous screen

5.  The user moves object 1 to the correct target position. An audio file is activated and object 1 is locked into place.  If object 1 is not positioned correctly to its target position, then object one moves back to its starting position.

6.  Step 5 above is repeated for objects 2, 3, and 4.  The order does not matter.

7.  Once all 4 objects are locked into place, an audio file is activated which rewards the user with "Well done!"

8.  A "Reset" button is always at the bottom of the screen which allows the user to repeat the exercise.

9.  There are also "Next", "Main Menu", and a "Back" button at the bottom.  The "Back" button simply navigates to the demonstration screen in Step 2 above.

I will supply all graphics and sound files.

Since I started this project in a different program, but quickly realized that Unity3D/PlayMaker is the better choice because of the technical limitations of my current development program, I will also provide you with a screen video that illustrates the above steps 1-9 using my program's iPad simulator.

To benefit you, on top of your fee, I will allow you to offer this template to your collection or for any other professional or personal use but without the graphics and audio.  Sorry, but they are proprietary. 

I'm guessing it's more appropriate to contact me via email than on the forum.  I have that option enabled in my profile settings.

Again, I apologize if this post is inappropriate in any way.



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