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Messages - michaelwwswr

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PlayMaker Help / Re: Playmaker Crashes unity
« on: December 10, 2012, 08:31:01 PM »
next time it crashes i will send bug report right now it's working properly thanks

PlayMaker Help / Playmaker Crashes unity
« on: December 10, 2012, 03:19:36 PM »
Hi Jean  why does Playmaker keep crashing unity , I tried a fresh install of playmaker it still crashes unity.

I have no Idea I was wondering does it work well because I was thinking about purchasing TargetPro or AI4Enemies , Maybe Jean can answer your question                                                                               

PlayMaker Help / Re: Enemy Shooting And Damage to Player
« on: December 04, 2012, 04:43:49 PM »
Hey mickman how's things going with target pro

Share New Actions / Re: unity serializer save/load gameObject
« on: December 01, 2012, 09:36:29 AM »
Hey kiriri  what file format is your actions written I can't open them

PlayMaker Help / Re: Enemy Shooting And Damage to Player
« on: November 21, 2012, 04:49:25 PM »
Dark_Eternal I used javascript to have the enemy shoot player.

PlayMaker Help / Re: Enemy Shooting And Damage to Player
« on: November 18, 2012, 07:17:29 AM »
mickman keep us posted

PlayMaker Help / Re: Enemy Shooting And Damage to Player
« on: November 15, 2012, 03:34:48 PM »

PlayMaker Help / Re: Enemy Shooting And Damage to Player
« on: November 13, 2012, 02:52:37 PM »

My playmaker is already loaded and updated to version 1.4.4

Thanks Jean,

 just so I am clear , I already designed  the bullets, projectiles and weapons  prefabs will I need to hand write the scripts ?

 I'm working on a FPS single player game , I refer to the player character as being controlled by the person playing the Game  I refer to the enemy as the character that shoots at the player character ,
 I refer to third person enemy as a fully rigged 3d model with Animations, such as walk ,run Idle etc. of a person.
 Thanks Jean .

Jean I saw the webPlayer demo. I actually need viversed. In other words I want the player to be the target.  And insted of a stationary turret shooting at the player I want my third person enemy character to shoot at and damage the player. my enemy character is Animated, I have my third person character walking around using waypoints untill he sees the player then the enemy runs towards the player and start shooting at the player. so I thought that I could set up TargetPro on my third person enemy character. This is what I want to do, 
raycast hit would be better  because the enemy will be walking around using WayPoints.I   been trying to figure out how to get raycast hit to work using playmaker. I have been working on it so long and I have a deadline  so I start search for other solutions.  I just cant see TargetPro doing what I need done , unless I am truly missing something.

 i'm sorry Jean i do not mean to give you a hard time. Yes, Jean I want the bullet to seek the player, I do not know how to acheive that . , I have the movement and animations of the enemy working well.  I down loaded your Intergrated Playmaker & TargetPro package but I can not open it without TargetPro. I watched All of the video's on targetPro, And I read the documetation which confused me, That's why I haven't purchased it yet I do not understand it.  I wrote several Javascripts, to shoot at the player , but they do not work the way I need them to.

 I hope I am not over thinking TargetPro.   you mentioned, TargetPro doesn't give  a system to animate the bullet, instead it gives you a system to detect targets, fire and apply damages,  It sounds simple , Do you have an Example that I can see? I just want to know how to apply TargetPro to my enemy. if I do not have to use a bullet that's fine .

you made a custom Action call shoot.

better yet tell me this  How do we set up third person enemy to shoot at the player do we

Create an Emtpy gameObject, As a spawn point and attach it to the gun, then create a bullet. or how is it done. that's all I need to know is how to shoot the gun with play maker and Target pro I am ready to purchase .

         Hi Jean, I found what I was searching for,  But I have another question about TargetPro
I am confused I was looking at other options on the asset store, but I'm hesitant because I spoke with the guys at TargetPro and they said that they are not familiar with Target Pro and Playmaker and couldnot assistant ,And they also said that we would still need to make the bullet move, Which is the problem that I am having. (TargetPro exact words > Regarding Playmaker, I believe it is fully integrated but I didn't test it. If you buy TargetPRO and can't use it with Playmaker I can give you a refund. I only ask that you try it and work with them before giving up and that you also don't take too long. A week or two would be fine I think.

Unfortunately I wouldn't be able to help with Playmaker related support though, so you'd have to get on their forums for that. I would love to hear all about it though.

Regarding the question about your character. The answer is yes. You can add the TargetTracker and FireController components to the character's top parent and then use the gun as the "emitter" for the fire controller. It is up to you to make the character and bullets move, but the emitter can be used to actually spawn and manage the ammo.
not to mention  there are no sufficient tutorials on how to use PlayMaker with TargetPro,

My question is-  Will the custom Action Rayshoot that you made work with TargetPro?

I would purchase it right now or anything else that would help solve my problem.

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