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Topics - kierenhovasapian

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PlayMaker Tutorials / First Person Shooter Tutorial Series
« on: October 22, 2015, 06:15:14 PM »
Hi everyone,

I have recently been working on a Playmaker First Person Shooter (FPS) Tutorial Series that starts off with the simple concepts of creating a FPS System and then slowly advances the concepts.

I will post the new tutorials here every Tuesday and Thursday when I release, so stay tuned and I hope you like them.

Part 1


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User Showcase / 3rd Person Combat System
« on: May 28, 2015, 11:23:39 PM »
Hi Everyone!

I have been developing this system entirely in Playmaker I have been showing each step along the way on the Unity Forums, but since this is made in Playmaker I thought I should show it here too!

You can check out my series of posts on the Unity Forums here:
http://forum.unity3d.com/threads/creating-a-3rd-person-combat-system-unity-development-series.327456/


The latest development video I am up to is here so check it out and also check out some of the older videos showing the progress I have made so far.


If you have any questions or suggestions let me know in the comments!

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PlayMaker Help / Player lock on to Enemy Camera Help
« on: May 26, 2015, 08:23:05 PM »
Hi Everyone,

I have a pretty firm knowledge of Playmaker however I am having a problem with a camera lock on idea.

Basically I want my 3rd person camera that I have working perfectly fine to move higher over the player and include in the frame at all times the locked on enemy.

Game layout in steps:
  • Player walks up to enemy (third person camera)
  • Enemy runs up to Player *Breaks distance barrier*
  • Player's Camera, lifts up higher to include enemy and player in frame
  • player runs out of distance barrier or kills enemy.
  • reset camera position. repeat from step one.
   

The camera system I imagine is quite similar to that found in the Batman Arkham games, 3rd person to lifted 3rd person with enemies included.

The hard part I can't figure out is how to raise the camera based of the position.

Would I use a blank game object - with a find gameobject "enemy" tag, then set a look at to look at enemy while raycasting for a test distance, and then set a float to test if it's under a certain value trigger camera to raise...

I hope someone understands what I mean.

Cheers and hope to help out the community here too with your own questions!

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