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Topics - EverySingleSoldier

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General Discussion / Can't import packages from Asset Store ??
« on: September 07, 2021, 03:06:29 AM »
I am currently getting this error whenever I try import my assets from the Asset Store, anyone got a solution please ?

Using the Move Object to move an object but want to moving object to complete its move first and then the state machine can continue. The Move Object does have a Finish Event, but I only want it to activate the finish event once the actual transition is completed, due to speed settings etc

PlayMaker Help / UI image order of display
« on: February 25, 2021, 01:28:45 AM »
Can you get a UI object/image to be displayed in front of all other UI without it being  below the other objects in the hierarchy ?

In other words, force it to be displayed as if it was lower in the hierarchy and thus display it in front of everything on screen?

I have searched the forums and the web and I can't find any definitive solution for handling pathfinding on a hex based grid.

A* , Unity Navmesh etc.

I am looking for a pathfinding solution that will take terrain cost of each type of hex into consideration when calculating the most efficient path.

Any help would be appreciated.

PlayMaker Help / Auto returning after every key press ?
« on: September 17, 2020, 12:03:05 AM »
When I am working on the FSM's inside the Playmaker editor window only, every keypress either is scanned or auto returns. So I can only type only one character at a time or its very very slow as it seems like some logic is being applied to very keystroke. If I restart Unity, it defaults to the slow check every keystroke mode in the Playmaker editor window only then something triggers it to auto return after every keystroke.

The other windows like Action browser etc are unaffected, all other Windows are in fact unaffected, only occuring in the PlayMaker Editor window ?

Is there some setting in prefs that I am missing??

PlayMaker Help / How to freeze/stop character
« on: August 01, 2019, 04:07:21 PM »
Is there a way to just cancel all physics / force vectors on a character and just make it stop ?

Ie just cancel all ‘Set velocity’ actions and just reset to character to be static ?

I am making a game whereby a character needs to be able to only move forward in the direction of it's current forward facing direction, when 'W' key is selected, the 'A' and 'D' keys will change rotation.

I don't want to use rigidbody so can't use Set velocity etc

PlayMaker Help / How to bake a Navmesh at runtime ?
« on: July 13, 2017, 01:44:37 AM »
I generate random terrain with tiles that are set as Navigational Static and some not, how do I initiate the NavMesh bake after the map has been generated ?

Is there a BuildNavMesh action in Playmaker ?

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