playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - PlaymakerNovice

Pages: [1]
1
iOS Help / Unity to xCode errors
« on: December 14, 2015, 10:18:11 AM »
I've been trying to get my iOS Unity game to work on xCode but I keep getting problems. The main error I get inside of xCode is 'Unused variable L_6', and I get hundreds of those errors. When I build the game to xCode within Unity I get these errors:

Unity xcode plugin has not current Xcode in its compatibility list. Please launch the project manually UnityEditor.HostView:OnGUI()

Splash screen images not provided: Mobile Splash Screen*, iPhone 3.5''/Retina, iPhone 4''/Retina, iPhone 4.7''/Retina, iPhone 5.5''/Retina, iPhone 5.5'' Landscape/Retina, iPad Portrait, iPad Landscape, iPad Portrait/Retina, iPad Landscape/Retina UnityEditor.HostView:OnGUI()

Unknown file extension: .xml UnityEditor.HostView:OnGUI()

Unknown file extension: .browser UnityEditor.HostView:OnGUI()

Unknown file extension: .map UnityEditor.HostView:OnGUI()

Unknown file extension: .config UnityEditor.HostView:OnGUI()

Unknown file extension: .aspx UnityEditor.HostView:OnGUI()

Unknown file extension: UnityEditor.HostView:OnGUI()

Unknown file extension: .ini UnityEditor.HostView:OnGUI()

Unknown file extension: .dat UnityEditor.HostView:OnGUI()

Don't forget to change iPhoneBundleIdentifier in the Player Settings before submitting to the App Store. UnityEditor.HostView:OnGUI()

Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices. UnityEditor.HostView:OnGUI()

I've tried using no assets, all assets, and only one asset, but none of these worked. I've also tried changing to iPhone only instead of Universal, and Mono2x as the scripting backend. I still get these same errors. Also I have the latest versions of Unity and xCode. I would really appreciate it if I could get some help because I want to release my games to the App Store as soon as possible. If you need any more information regarding the problem and solutions I've tried please ask so I can find the answer quickly. Thank you!

2
PlayMaker Help / Move Gameobject left to right continuously
« on: October 28, 2015, 06:26:50 AM »
I have a gameobject that I want moving left until it touches the edge of the screen and then right until it touches the edge of the screen and repeat. I've tried doing this by using translate to make it move and then having a game object on each side of the screen with a trigger and when it is touched by the moving game object the moving game object will move the other way, but it doesn't work. The game object just goes through it or is really choppy, or if another object touches is that doesn't have the tag that makes it move, make the moving object move anyway.

3
iOS Help / Gamecenter Leaderboard and Achievements
« on: October 27, 2015, 04:14:25 PM »
How do I add Game Center Leaderboards and Achievements to my game using Playmaker and have them show up when I click a button in the game for them?

4
PlayMaker Help / Sound Toggle Playerpref
« on: October 23, 2015, 07:08:15 AM »
I have a sound toggle button in my game but I want to know how to keep it in it's state even when the game is closed, so when the player opens the game again the sound stays off or on, whichever they chose, and they don't have to change the option again.

5
PlayMaker Help / Score And High Score System
« on: October 19, 2015, 04:43:04 PM »
I've been having a really hard time setting up a score and high score system in my game. I'm remaking my game using only Playmaker and I have the code that I used to set up everything but when I try to read my code and apply it to Playmaker, it just doesn't work correctly. Is there any video on this topic I can watch or someone who knows how to go about using Player Prefs and updating the score within the game in real time. I've been finding that my score will only show up at the game over scene, but during the actual gameplay everytime I score a point the score counter text wont change. Then when I replay the score from last game appears until I lose and repeat the process.

6
PlayMaker Help / Change object after an event
« on: October 19, 2015, 10:03:36 AM »
I have an object, lets call it X. If X collides with another object, prefab Y, I want prefab Y to be gone but have prefab Z, another object, to replace it in its position. How would I go about doing this?

7
PlayMaker Help / Box Collider 2D moves during physics event
« on: September 30, 2015, 09:43:12 AM »
All my objects that have a 2D collider and 2D rigidbody have their colliders move away from their origin when they move. Ex. When my character falls the colliders origin lowers so it cause my character to look like he's floating because the collider is lowered. How can I fix this? All my physics objects have their sprite as a child. Should I put the 2D collider with the child?

8
PlayMaker Help / Updated Playmaker, game wont work[SOLVED]
« on: September 13, 2015, 03:13:09 PM »
I just updated to the newest version of Playmaker and now whenever I try to play anyone of my two scenes I keep getting the message "All compiler errors have to be fixed before you can enter playmode." I don't know what needs to be fixed.

9
PlayMaker Help / Animation Not Playing
« on: September 09, 2015, 05:24:48 PM »
I'm making a flappy bird game so I can understand Playmaker better. Right now I'm trying to make the bird flap but It's not working. The state machine goes as follows:

Start: Idle State (Any Key) [Flap] -> Flap State (Add Force) (Play Animation) [FINISHED] -> Idle State.

The bird will move up like I want it to but the animation never appears. I've tried using parameters within the Animator by setting up a trigger called DidFlap and then making a bool within the FSM called DidFlap and when it goes to the Flap State the bool would become true, but this did not work either. How can I make my bird flap?

10
PlayMaker Help / How To Add Character Customization?
« on: September 09, 2015, 09:18:11 AM »
Hi, for my current game I want to have a scene where you can customize your character and give it different hats, etc. Does anyone here know if theres a tutorial for it, or how I would go about doing it through Playmaker? Or would I need to script something like that without Playmaker? Any help would be greatly appreciated!  ;D

11
PlayMaker Help / Ground Stomp
« on: September 06, 2015, 11:00:33 AM »
In my game I want the character to immediately hit the ground when I hit a button while he's in mid air. I tried using translate and add force but both of those cause him to go through the floor or cause other weird and buggy things to happen. What action could I use to get this to work?

12
iOS Help / Slide Ground Stomp
« on: September 06, 2015, 10:23:01 AM »
In my game I want the character to immediately hit the ground when I swipe down, while he's in mid air. I tried using translate and add force but both of those cause him to go through the floor or go to slow. What action could I use to get this to work?

13
PlayMaker Help / FSM Disabled?
« on: September 02, 2015, 09:23:38 AM »
I have 1 prefab that contains 2 FSMs that I want to both be running at the same time because they do different things but need to be both running always. The problem is that one of them is running but the other one says [DISABLED] at the bottom corner. How do I fix this?

14
PlayMaker Help / Button to Shoot Cannon
« on: August 31, 2015, 04:50:09 PM »
I'm making a game where when an object touches a button, a ball is shot from a cannon nearby it. (its 2D btw). I created a global event that is sent every time the character is on top of the button (collides). A ball is then created inside of the cannon (under the sprite), and then shot (translated to the right). It works, but only once. Every time the character goes over to button again nothing happens. How can I get this to work?

Pages: [1]