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PlayMaker Help / Nav Mesh Draw Path
« on: April 28, 2017, 12:42:59 AM »
Hi I'm not much of a programmer but I manage to get by with playmaker and its eco system. I was wondering if there is an action or a set of actions I could use to draw my nav agents  path on a baked terrain nav mesh (during gameplay). I pretty much want to show how far a player can travel and what route he will take with a line. If someone decides to create this action please add an option for a limit on the distance the line will render. I think it would be neat if someone could create this action or a tutorial for me and fellow playmaker users alike. If not could you point me in the right direction because there are no playmaker tutorials out there on this subject.

Thanks in advance for any help or knowledge on the subject.

PlayMaker Help / I Need my playmaker Code to give to a real programer
« on: February 28, 2017, 07:02:29 PM »
Sup I was wondering is there is a way to print or show my playmaker code as a whole project to a programmer who can see beyond preset actions.  He wants to check for memory leaks and how things are structured and working in the project. Thanks in advance to anyone who can help me I know its simple I just cant find a way to do it.

PlayMaker Help / Unity Collab shared projects help.
« on: August 26, 2016, 02:16:01 PM »
I know about getting rid of the dill file but just to be sure I need to know

1.Does this work with a Unity collab project?

2. Will it effect the project if anyone else try's to build on the other end?

3.If the project is already started without playmaker should it effect anything if I add it at a later point in the project if I follow the first steps mentioned earlier?

4.once I get rid of the dill file will I still be able to edit and make FSM's?

5.and last but not least this might be a repeated question but can other people edit other things in the project if I add it to an existing project?

« on: July 19, 2016, 11:47:16 AM »
Hi guys I'm having a hard time with using force to push a ball in the right direction. when I add force to hit point no matter how I set it up relevant to world or self, my ball moves in the direction I hit it from. how do I get it to roll in the opposite direction of where I hit it from? like a pool ball so to say. If anyone has any insight that would help it would be greatly appreciated. and thanks in advance for any help.

my rendered texture shows up black after I build on android, VR by the way. I do realize that this has nothing to do with playmaker. But I also noticed that in my project after building the render texture is removed from camera. I was thinking if I could set render texture on camera in a FSM I think I could fix that problem. There is no action in playmaker currently that I know of that will allow me to switch that texture. does anyone happen to know a workaround? or am I trying to achieve the impossible?

Android Help / Render Texture camera Action[SOLVED]
« on: June 29, 2016, 10:04:41 PM »
Is there an action to change target texture on camera in playmaker? If not could someone create one and add it to the eco system. I think that would be sweet. Thanks in advance.

PlayMaker Help / how do you convert an int to text with playmaker?
« on: June 11, 2016, 07:11:51 PM »
I'm just trying to change my gui text to an int so that I can show it on my canvas. if there is a simple way to do this help would be greatly appreciated.

« on: May 29, 2016, 02:36:26 PM »
Hey guys I was wondering if there are any in-depth tutorials on how to change canvas text in playmaker I know its easier than the method I have been using which is activating and  inactivating text objects I just want to simply change text in my state machines at the drop of a dime but get weirded out by all the c# js crap no offence to true coders! but I hate that stuff and that's why I love playmaker so much.

PS I'm a dummy so I need a step by step instructions or an tutorial good tutorial that shows the steps because there aren't any good ones.

« on: November 22, 2015, 10:32:48 AM »
When I install playmaker into my project I cant build my game! I can build if I delete playmaker and before I install Playmaker. But the moment I install it and try to build (untouched new projects also), Unity starts to compile and makes a bling sound and nothing happens. I have tried removing python folder and still get the same results. My Unity version is not PRO and I'm thinking this is the problem.
Am I missing something?

Do I have to setup something to enable a standard build from unity after installing Playmaker?

Thanks a bunch to anyone who replies to this post.

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