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Topics - Ubik3D

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In my latest action (SweepTest) I attempt to add Required Component fields for both RigidBody and a convex MeshCollider.

However, i can just get RigidBody to show up as a Required Field in the action.

Can anyone help me to implement this?

Share New Actions / SweepTest
« on: May 04, 2019, 05:49:25 AM »
Hey playmakers! :)

I created a SweepTest action. It tests if a rigidbody would collide with anything, if it was moved through the Scene.
The Game Object needs a convex Mesh Collider and a Rigidbody for the action to function.

I don't know how to upload to ecosystem, so if anyone wants to upload there you may!


PlayMaker Help / Accessing particle modules?
« on: August 07, 2017, 04:19:31 AM »

Is it possible to access the particle modules? Can these be modified in runtime?
Especially the noise module is of interest to my project, but other modules would be interesting as well.
I saw that Jean posted have actions for the shape module. Any plans on making actions for other modules?

PlayMaker Help / Send "OnClick" event to UI button?
« on: July 03, 2017, 01:19:45 PM »
I am trying to send an event to a button, which would simulate a press on the button.

I cannot do this using "set property", so I guess I need to send some kind of event to the button. But how do I do this?

I am using the new UI.


Hey! I want specifically to send FSM events at desired positions from a camera animation plugin.

I tried this but it doesn't sent FSM events, just regular unity events.

Have anyone tried this one?!/content/53489

PlayMaker Help / Postprocessing-values via "set property"?
« on: November 04, 2016, 04:03:54 PM »
Hi Hutong Forums!

Have you tried Unity's new post processing stack? It's pretty rad, and you should all add it on your cameras to make your games look great :D

In order to use it you need a profile that you can access with the "set property" action.

However, the only properties I can access through "set property" is wether or not the different post-processing effects are enabled or not, via a bool "enabled".

Is there a way to expose all the different variables inside the effects to playmaker? How?

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