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Topics - Devistute

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PlayMaker Help / PlayMaker Photon not working?
« on: April 20, 2019, 05:18:50 AM »
So i downloaded the newest Photon Actions from GitHub,
and newest Photon. However i get 46 Errors which are type of Name Space errors.

Code: [Select]
Assets\PlayMaker PUN\Actions\PhotonNetworkConnectToRegion.cs(15,22): error CS0246: The type or namespace name 'CloudRegionCode' could not be found (are you missing a using directive or an assembly reference?)

Code: [Select]
Assets\PlayMaker PUN\Scripts\PlayMakerPhotonProxy.cs(64,9): error CS0246: The type or namespace name 'PhotonPlayer' could not be found (are you missing a using directive or an assembly reference?)

Code: [Select]
Assets\PlayMaker PUN\Scripts\PlayMakerPhotonGameObjectProxy.cs(20,54): error CS0234: The type or namespace name 'MonoBehaviour' does not exist in the namespace 'Photon' (are you missing an assembly reference?)

It seems these are out of date after a little digging around the internet.
Are the Actions going to be fixed sooner or later?
I managed to fix some, but the MonoBehaviour one i could not.

General Discussion / How to make "Load Level Asynch" work right?[SOLVED]
« on: December 22, 2017, 12:43:45 AM »
Edit; Seriously, no one knows how to deal with this problem?

So i'm trying to make an loading screen, that when the next scene is loaded
the current scene fades out image & music before moving on to the next level.

I have been trying to use the said action, but i cant find a way to switch the scene once the fade outs are done.

I have set up "Pending Activation Event", which takes the state to the one that fades things out once loading is done.

I also have set Global Variable to "Allow Scene to Load" field, and that said variable gets flipped to "True" once everything is in order. However, it does not work  :(

I'm having hard time understanding how to go with this, help would be epic.

I really need help because my game developement is stuck at loading screen part.

PlayMaker Help / Rotate Player Body within Camera Movement
« on: November 13, 2017, 08:37:29 AM »
*Rewrote the whole question for better understanding.

So i have PlayMaker FSM script placed on Camera, that has the basic "Mouse Look" script and "Look At" for the head of my character to follow the camera movement. [Useful with when Player see he's shadow]

The second FSM i have is for Player's Body, but that one is not important with this case, it works as it should. [Also handles movement.]

My actual problem here is to somehow inform the Player Body itself, to rotate with the camera only when the "Mouse Look" Maximum X, and Minimum X is reached. And obviously stop rotating when the those values are not reached.
I haven't found an way to try this for example with variables.

Its funny that i got almost everything in order, from running to jumping and complete Diagonal Movement, but cant get the character to rotate with the Camera Movement  ;D

So, i need help. I want to enable animation (gameobject) for turning an lever, when player is in triggerzone and presses mouse0. However i couldnt make the playMaker to do so, i had "OnTriggerEnter" on start, but i have no idea of how to implement the mouse press to it..? Do i have to edit the scripts, or is there a way to do this only in playMaker.  ???

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