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Topics - clandestine

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General Discussion / RSS feed [Playmaker Forum]
« on: July 30, 2019, 05:11:34 PM »
Hey guys, i didnt know where to put this.
I've had an RSS feed for the PM forum on my 'Opera Mail' mail client forever, but it no longer works. What happened? Is there a new system installed, did you remove it all together? The link i had for the feed was this, but it doesn't work with the mail client anymore.

Thanks ;)

PlayMaker Help / Unity 4.7 and windows 10
« on: January 23, 2018, 08:13:25 AM »
Hey guys, a couple of days ago i bought a newer desktop. It was time to let my 8 year old laptop take a break. The new one comes with Windows 10. When opening my games made with Unity 4.7, Playmaker doesnt want to load anymore, giving me errors all around the place, including unity layout, etc. One of the projects is ported to Unity 5 and it works there and PM loads and works.

So the problem is Windows 10 + Unity 4.7 + PlayMaker + [project made on windows 7 if that is of relevance].

Could you guys point me to RTFM in the right direction?

Thanks in advance!

PlayMaker Help / Scale/Rotate UV?
« on: December 20, 2015, 04:15:13 AM »
Hey guys, i use Offset UVs to animate the water in some of the levels in moto rkd dash and i generally love to explore tricks with textures and uv maps. Anyway my questions are:
- is it possible to scale UVs in real time?
- is it possible to rotate UVs?

Thanks ;)

User Showcase / moto RKD dash [100% PlayMaker]
« on: September 26, 2015, 06:08:41 AM »
Hey guys, here is my first SOLO game! Been working as graphic designer and animator for advertising for the past 20 years. I've also made a couple of games for companies, but this one is the first game that i manage to complete by myself and sell on the mobile markets without any external influence!
So as an artist i used PlayMaker actions for the entire game, no other scripts whatsoever.
As you see the game looks good, with very simple arcade game mechanics. The interface is designed for 7+ inchTablets or iPad, but can be played just as well on a phone... just not the same 'arcade cabinet' feeling.

do you remember Tomy Turbo Racing Dashboard 1983 and SEGA moto champ 1973? Mix them together with a small drop of Hang-On and you get moto RKD dash.
No DLC, no in game advertising, no in app purchases, just simple and fun game... like old times!

The game is available for Android and iOS, please check out the game page for more info and links to the app stores.

oh... and when the game is beat, a special game is unlocked

Guys, this is it! The game is finally on iTunes!!! As i'm not a company in the store seller info my real name appears, which is kinda embarrassing but on the other hand you know that im a real person... somewhere in spacetime, in front of some monitor.

go to
or directly to iTunes

As before i will suggest an iPad for a big HD image and easier controls.


PS: guys i'm very happy to announce that finally!!!!

Google Play

User Showcase / Killer retro racing game for mobile
« on: September 23, 2014, 12:38:08 PM »
Hey guys, here is a little sneak peek at my upcoming game for android tablets (and hopefully iOS devices). It is entirely done with PlayMaker (HUD, bikes, everything)!

The vision is inspired by Tomy Turnin Turbo Dashboard, Super Hang On and a magical music mix by composer Kliment Dichev.

The idea is to go back to a world where games were basic clean fun, no ingame purchases, no social networks, no leaderboards... just enjoy playing until reaching the end.

The video is of the first 2 levels.

Thanks for looking!

User Showcase / Product visualization
« on: June 15, 2014, 12:55:19 PM »
Hey guys, have a look at this product showcase i did almost entirely in PlayMaker, for many of you it will appear primitive, but its an achievement for me.

Check out the Web Player

Thanks for looking!

PlayMaker Help / Simple Intro Animation ... help [RETHINKED]
« on: May 28, 2014, 08:51:20 AM »
Hey guys, i'm doing a very simple intro animation for a product demo. I created it in flash (see the GIF below) and want to recreate it with PlayMaker.
I prepared the different elements as separate objects (meshes) and i can access them individually. I already made the fade-ins, but i'm kinda confused with how to make the rotation of the watch, and how to ease it... I would like to use the  HOTween actions, but i cant find documentation and dont know how to do it.
Or maybe i should use the 'ease' commands, but which and how? hmm

I'm thankful for any advice.

PlayMaker Help / Scoring System Help [playable demo inside]
« on: March 25, 2013, 06:30:46 AM »
OK guys, here is the deal:
i was designing a 3D skybox for a client (the background in the demo belongs to these cool people now )... anyway, as a structured procrastinator that i am (a good article about that) i got carried away and whipped this game for about 6~8 hours, graphics and all (except the sky-storm model, done the previous couple of days).

Entirely done with PM (except SWS used for the 'Anomaly' path) i just kept doing things with no direction at all and this is what came out.
The idea: There are 'generators' that need to be switched on by walking past them, BUT there is an otherworldly anomaly that switches them off... so its a little game of annoyance and regret for not having a BFG to stop the anomaly.

I need advice on how to proceed to make a very simple scoring system (As i spend most of my time doing graphics, my PlayMaker skills are advancing at a sloooow pace).

- Option one: there are 39 generators total, how can i create a counter of some kind that goes +1 or -1 depending on the number of red VS green. Once one of the adversaries reaches the 39, the level is over.

- Option two: same as above, but with a time limit... whoever has more when the timer is over, wins.

Please give me directions and advice on what PM actions are good for tackling the task!

Muchas gracias amigos... and of course here is the:

PLAYABLE GAME 5Mb web player

I don't have any idea if its even possible to win, but after i implement the scoring thanks to you guys, we will find out together.

A trillion thanks in advance!!!

PlayMaker Help / Animation Control: a few pointers needed
« on: December 17, 2012, 04:33:43 AM »
Hi guys, here is the deal: i'm creating the character controller for a SBK game and i need help!
I have a 'banking' (turning) animation of the rider leaning toward one side.
- Now, i want to setup it in a way that when the player presses the key, the animation plays and STOPS at the end waiting for the player to release the key, then if the key is released the animation clip plays backwards reaching the first frame (the default biker pose).
- The second case is when the player releases the key before the animation has reached its end, it immediately plays backwards until reaching the first frame.

Is that possible with playmaker?
what would be your advice in setting up such action?
Do i need to setup/export my animations from the anim package (in this case Blender) in a different way (for example creating the 'reverse' part of the animation as a separate clip)?

A million thanks in advance!

PlayMaker Help / Loading textures from a web server!
« on: November 22, 2012, 09:26:24 AM »
Hey guys, i'm a happy PlayMaker customer since... the beginning, BUT i rarely used it beyond creating basic interactions (doors, etc.) needed for my clients (interior and product visualizations). I spend my whole time on the design/modeling side of the projects... and that why i'm here to ask for your help.
Please i need to know how to load textures from a web server! The idea is simple: clients upload their advertising materials to a web server and i display them in the 3D environment (like below)

then we load the ads into the placeholder canvas like this

I poked around for information about the WWWobject, but couldnt compose any working FSM :(

Please, i would be very grateful if someone shows me the steps required to load/store/display the image... or if there is a tutorial, or a beginner friendly documentation.

Thanks in advance!

General Discussion / Panzer Dragoon homing laser ideas!
« on: March 28, 2012, 06:51:53 AM »
Hey guys, i've been thinking about how to achieve this effect, but i cant understand the concept of it in the first place (and was too embarrassed to ask until now).

So basically we have a target which is marked when the cursor passes over it and then homing projectiles are dispatched, not directly toward the target, but in an arch

or more interesting/complex figures such as this 'grid-like' homing shots

another more straight forward example would be

Can you share ideas of how to approach this with Playmaker?

Thanks in advance  :)

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