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Topics - tyrot

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PlayMaker Help / how about playmaker for Unreal5?
« on: May 14, 2020, 04:49:27 AM »
Actually for a nonprogrammer user like me - i do not use Unity :) i use playmaker.. Simple is that..
After seeing Unreal5 - i was thinking what if we have playmaker for Unreal how cool it would be..

I know there is Blueprint there but - it is not same as playmaker.

May be as a side project you may think to expand playmaker over Unreal's domain. I am sure Epic would be very happy to welcome you - and your users there..

PlayMaker Help / embarrassing to ask but - 2D rise up style interaction
« on: February 14, 2020, 04:27:54 AM »
Never tried 2D before so i am an alien to 2D actions.

I have checked C# tutorials it looks easy but i cannot recreate this on Playmaker.

-this is one version i want to imitate
Code: [Select]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerDefender : MonoBehaviour {

//This is the cursor/crosshair/mouse that will be used to defend the balloon with.

public Rigidbody2D Rigidbody2D;
public AudioClip HitSound;

void Start () {
Vector2 mousePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
Rigidbody2D.position = mousePos;

void OnCollisionEnter2D(Collision2D col) {
GetComponent<AudioSource>().PlayOneShot(HitSound, 7.7F);


void Update () {

Vector2 mousePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
Rigidbody2D.position = mousePos;


This version has Rigidbody 2 and point effector attached.
Some other codes have no point effector.

Please put me in the right direction ..


I want to create random trees along the road.
road starts X:-5 and ends X:5

How i can create float numbers between X -10 -5  and 5-10  but not in between -5 and 5

thank you 

Pages: [1]