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Topics - ShazBang

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1
PlayMaker Help / Touch action for 2D object
« on: January 02, 2017, 07:16:48 AM »
I have a sprite that I would like to be able to touch, and have it respond to the user's input. However, I can't find an actual Touch action to kick things off, Mouse Down doesn't work and says I need a collider on the sprite, which still doesn't work.

What should I do?

Thanks.

2
PlayMaker Help / Json Parsing Error on EcoSystem
« on: June 19, 2016, 09:31:28 PM »
Hey, just went to install ArrayMaker on the ecosystem and I'm getting the above error, is anyone else having issues or is it just me?  :'(

3
Action Requests / DoTween Move By
« on: June 15, 2016, 03:59:10 AM »
An action to mimic the 'move by' action in iTween for Dotween would be awesome, my game really needs it and it's very useful!  ;D

4
PlayMaker Help / Off track timer
« on: June 02, 2016, 03:52:39 AM »
Hey, making a simple racing game for a project and I'm having some trouble adding a timer that counts down whenever the player's car leaves the track... once the timer hits zero then the player loses the game and has to restart.

How should I go about checking that the player has left the track? I've tried using triggers but they take a very long time to set up and my track is huge! I'm using EasyRoads3D for the track by the way. I have some ideas on doing the timer but I mainly need help the player leaving the track

Thanks

5
PlayMaker Help / Trouble with never ending level generation...
« on: May 31, 2016, 06:15:45 AM »
Alright so I'm having a go at making one of those arcade never ending mobile games and it's going alright so far, just having an issue with spawning the ground.

So the ground spawns in chunks, like pillars that the player has to hop across, they're a parent object made up of a bunch of smaller objects such as the pillar, the trigger which, when entered will spawn another pillar infront and the spawn object, which is used as the location to spawn the next pillar, it is placed infront of the pillar.

The problem I'm having is when a pillar is spawned, it is spawned at all the spawn objects that exist, since it is a prefab and they are all duplicates of each other. The pillars are destroyed once off screen but it still means there are always at least two on screen.

What should I do? I don't think there is any way to do this other than making the spawn objects unique, so that once the pillar was spawned, you deleted the previous pillar's spawn so that it is no longer active, and the cycle just repeats.

Maybe adding an FSM to the prefab itself might work, I'll keep playing with it and try to figure it out, help would be appreciated though!  ;D

6
PlayMaker Help / How can I stop a loop until event is received?
« on: May 25, 2016, 08:44:37 AM »
This might be a really stupid question with a really simple answer but I just can't figure it out. I have an object with two FSM's, when the screen is touched the touch FSM sends a global event to the movement FSM. This then makes the object do various things. Once the object has gone through the entire loop of states on this FSM, I want it to stop once it has returned to the start, at the state which received the touch event. The problem is it just keeps looping, since I am using a finish transition... I can't stop it from looping though, what could I use instead of a finish transition?

I have included a screenshot of the movement FSM.

Sorry if this is hard to understand I can't explain it very well, it's kind of complex.

Thanks. 

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PlayMaker Help / Disable touch event until collision?
« on: May 24, 2016, 06:32:54 AM »
Is there a way I could disable the 'touch event' action until my player enters a trigger?

It's just to stop the players being able to repeatedly tap the screen, there needs to be a delay.

Thanks.

8
PlayMaker Help / [SOLVED] Adding Dotween to playmaker?
« on: May 24, 2016, 04:41:40 AM »
Hey, I've heard that Dotween is much better than iTween and that I should install it into Playmaker. How should I go about doing this? I can't find it in ecosystem and I've seen different ways of installing it, just want to make sure I do it right.

Thanks.

9
PlayMaker Help / Making text disappear when clicked?
« on: May 23, 2016, 04:38:17 AM »
Hey I was just making a main menu and wanted the text to fade away when clicked, then when a back button is pressed that text will fade back.

What action should I use to make the text fade away? Or at least just disappear?

Thanks.

10
PlayMaker Help / Is there a way to teleport an object?
« on: May 18, 2016, 07:27:53 AM »
Just wondering as it would be handy to know!  :D

11
PlayMaker Help / TextMesh Pro not working with iTween
« on: May 14, 2016, 10:20:31 AM »
Using TextMeshPro on my main menu and just wanted to add some animations using iTween, so if the text was clicked it would move out of the way.

However, I'm getting an error saying the text needs a GUI element or a collider but adding those on doesn't seem to help... is there another way to do this?

Cheers.

12
PlayMaker Help / [SOLVED] Turn off collider?
« on: May 11, 2016, 08:34:14 AM »
Having some trouble at the moment, an object needs to be able to pass through other triggers without triggering them while it goes back to its start position, is there an action that would allow me to turn off an objects collider until it reaches its starting position, where it would then turn back on?

Just having trouble finding the right way to do it.

Thanks.  :D

13
Alright so, I have a cube and when it hits the target, I want it to speed up, to move it I'm using the iTween move to action, the thing is, I can't find a way to increase the 'speed' variable...

Is there an action I could use that would be able to speed this up when the cube enters the target collision or would I have to do some dreadful coding  :'(

Thanks

14
PlayMaker Help / [Solved] Tags showing up in build?[SOLVED]
« on: May 06, 2016, 07:05:48 AM »
My playmaker tags for states are showing up in my build  :P

How do I turn them off?


Thanks

15
Okay so I know this is probably pretty easy to do but I'm just having a bit of trouble.

So I want to touch the camera, so anywhere on the screen (touch because I'm doing this on Android) and then have an action that, when I touch the screen, kicks off the Start state on a different object... which action would I use on the camera?

Thanks

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