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Topics - pietwelve

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PlayMaker Help / Onclic send event to NAMED fsm
« on: February 14, 2018, 12:40:41 PM »
I can send an Event to an FSM from the  OnClic() list of a Unity Button (PlaymakerFSM.SendEvent).
But it only works if the FSM has its default "FSM" name.
If it has a different name it no longer works.
Is there an easy solution (keeping my FSM name;-) ?
(attached screenshots)
Have a nice day :-)

PlayMaker Help / Event search or monitor
« on: January 16, 2018, 12:24:15 PM »
My game is getting bigger every day but my brains remains small ;-)
So i sometimes get lost in all the Global-Event sent from one FSM to an other.
Is there a way to :
- search in all the FSM if there is a "send event" Action for one of my Global-Event ?
- Monitor all the Events sent during playtime ?
Thanks  :-)

Feature Requests / Mute or deactivate or passtrough State
« on: December 18, 2017, 01:27:27 PM »
Sometime i'd like to "switch off" a state instead of deleting it...
eg :
   - i've got a state, not connected with other state, but with a global transition
           Just making it "inactive" so i can activate it again if i want.
   - i've got a state, connected this time with other states
          Make it "inactive" like a passthrough
So in other words it would be great to be able to test a FSM with or without a state  :-)
Sorry if it does exist already and i don't know ...

I've got GameObjects with "itween move Add" action within FSM.
Everyting is allright untill i clone those GObj at startup using "Create Object" action.

Then i've got this console error :
NullReferenceException: Object reference not set to an instance of an object
iTween.RetrieveArgs () (at Assets/iTween/iTween.cs:6793)

Any idea or advice ?
Thanks !
plmker 1.8.4 f5, Unity 5.6.1 f1

I'm working on a 2D game. (playmaker 1.8.4, Unity 5.6.1)
A Lot of my animated 2D(sprite)Game-Objects have to respond to MouseOver Event.
They all have a 2D-Collider-component set as trigger. And often have 2 FSM.

It works like a charm in Unity Editor, even if states with Mouse-Over transitions display a warning and I've got lots of "owner needs a collider or GUI Element to respond to mouse events!" errors in my error check window.
(all objects have 2D-Collider-component set as trigger though !)

Unfortunately it does not work in the Build.

- Any idea to have it work in Build ?
- how can i get rid of the ""owner needs a collider or GUI Element to respond to mouse events!" errors" ?

Thanks a lot :-)

PlayMaker Help / set screen resolution [SOLVED]
« on: September 14, 2017, 12:57:11 PM »
I'd like to know why the " Set Screen Resolution " action that can be found here :
isn't implemented in the 1.8.4 ?
Is it a bad idea to use it ? Is there a better / newer solution ?
I'm having a hard time getting a 3:2 resolution for my build and I was thinking about using it...
Thanks !

PlayMaker Help / Mouse Over doesn't work in Standalone Build
« on: November 30, 2016, 01:05:20 PM »
Hi, I start a new post as the last one about "mouse over" is quite old.

I use "Mouse Over" event on 5 Game-Objects (one FSM per GO). Everything works like a charm in the Unity Game-View. But in the Standalone-PC-Build it's not working anymore for 2/5 GO.
I've run hundred of test with no success so I'm quite desperate and need help.
Any clue ?
Is there an alternative to BuildIn MouseOver event ?
Thanks :-)

PlayMaker Help / Lock FPS Controller Rotation
« on: September 01, 2016, 05:13:22 PM »
I am (still) looking for a way to have the Unity5 FPS-Controller rotate only when the mouse is down.
I used to control the sensitivity with an FSM : (sentitivity=0 when MouseUp), but I can't access Sensitivity anymore with the new FPS-Controller.
Any idea or turnaround to get this result ?
Thanks a lot

Hi, I need to be able in my game to desactivate collisions on all walls/divider  at ones. I need to keep collisions on grounds obviously and there are hundred of walls.
Is Arraymaker the right tool to enable/disable the collision component on a bunch of objects ?
The truth is I don't know where to look to do this kind of operation.
Thanks !

PlayMaker Help / Set FirstPersonController Properties
« on: December 02, 2015, 11:51:01 AM »
I need to get access to MouseLook/sensitivity properties in the new FirstPersonController unity5 script.
Jean few month ago shared a new Action : "SetCharacterMotorProperties" .
With the new Unity5 "FPSController" how to set properties (walk speed, Moouselooksensitivity ...) ?
I asked for a "SetFirstPersonControllerProperties" Action in the "Action Requests" forum, but is there a walkaround ?

Action Requests / Set FirstPersonController Properties
« on: December 01, 2015, 04:23:09 PM »
Jean shared a new Action : "SetCharacterMotorProperties" few month ago.
It was very usefull :-)
By any chance has any "SetFirstPersonControllerProperties" been done for Unity5 ?
It would help me a lot ! 
I need to get access to MouseLook/sensitivity properties in the new FirstPersonController unity5 script. 

General Discussion / Open 360Player from UnityApp
« on: November 17, 2015, 09:50:12 PM »
I'm creating a king of 3D interactive Interface for ios in Unity.
The basic idea is to choose (pick) among several plans (standing for videos) in this Unity App, and to lunch the 360player with the chosen video.
I guess the 360player can't be opened in unity so it would be lunched as an external App.
Is the operation possible with Playmaker ?
Hope my explanation is clear enough ...
Thanks a lot

PlayMaker Help / GUI in Oculus Rift
« on: September 13, 2014, 06:49:16 PM »
I'd like to know if there's a way to have the GUI (ie GUI Button) displayed on the Oculus Cameras.
I tried adding a GUI Layer Component to both cameras but it did not work.
Any Clue ?

iOS Help / animations don't play on iOS
« on: August 29, 2014, 07:28:11 PM »
I've developped a game for Web and WindowsPhone. I'm now porting it to iOS.
All the animations (from FBX 3dsmax export) worked well for the Web and WP platform.
But on iOS device or simulator they don't play (I use the "play animation" Action).
Any idea where the problem could come from ?
Thanks for your help :-)

Windows Phone 8 Help / Get Screen Actions for WP
« on: June 14, 2014, 04:54:34 PM »
does the "Get Screen height/width" actions work with WindowsPhone Platform ?
... in order to know wich resolution (480×800, 768×1280, 720×1280, 1080x1920) the used WP has. 

I can say that porting it to my WP i get the right values (reversed because of the "landscape" orientation). But i just have one WP to test so i'm not sure if it really works or if it's a "false positive".
Thanks for your inputs  :)

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