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Topics - Flying Robot

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User Showcase / Warfront Defenders: Westerplatte Released!
« on: August 10, 2017, 10:50:22 PM »

Warfront Defenders: Westerplatte is a tactical defense mini game based on WW2. A single player hybrid of Tower Defense and Real Time Strategy. Played on a diorama inspired by the historical Battle of Westerplatte, Poland which marked the start of World War 2.
Is now available via Steam Early Access.

Release trailer


More info at

Yes, it's 100% Playmaker. Need your support and feedback to realize this game to its full potential.

User Showcase / Warfront Defenders: Westerplatte on Greenlight
« on: October 08, 2015, 08:54:16 PM »
Hi guys,

Warfront Defenders: Westerplatte is pitched on Greenlight.
Need all your support. Please vote for us.

User Showcase / Apex Path Actions
« on: June 30, 2015, 11:03:15 PM »
Hi guys,

I've started working on a set of actions for Apex Path. And you can access the beta right now.

The Apex Path suite is clearly unique and holds much possibilities and workflows alternate to A* or Navmesh Pathfinding.

Now, for this suite of actions I've not made it the way I want to access it via PlayMaker. Rather, I've kept the development phase open to suggestions for this integration. I've released a basic set of the actions in Asset Store and right now developing the full suite. During this Beta phase you can test out and suggest workflows. I believe with your suggestions it will be much more useful than ever.

The Asset is here!/content/39428

After buying you can mail me to get into the Beta discussion group. Please mention your invoice no.

User Showcase / SpaceBattleShip Shield
« on: September 22, 2014, 07:48:00 AM »
Just finished an entry for #altctrlgamejam, had to share with you. :)

This is a game with an arduino based custom controller which fits like an arduino shield. The game is a vertical space shooter, when you drive a space battleship with 3 turrets and a special gun (star blaster). The custom controller is a 3d printed scale model replica of the ship in game. Apart from visual similarities, you can control the 3 turrets of the game simultaneously by turning the turrets of the scale replica controller. Also, you can fire the big gun at some point of the game. Also, you can get visual feedback from the game on the LED of the big gun on the controller.

Hardware : Arduino Uno, 3 Trimpots, LED, push button switch.
Software : Blender (Modeling, 3D printing), Unity, Uniduino, PlayMaker

Please rate it if you like.

User Showcase / LeanTween Actions for PlayMaker
« on: July 14, 2014, 10:15:07 PM »
Hi folks,

I've made a pack of actions to use LeanTween in PlayMaker. Check it out.

These Scripts bridges Asset Playmaker and LeanTween, so it requires these two package to function.

Included Actions are :

LeanTweenMoveAlongWaypoints (A modified versionf of prev action to use gameobjects as path nodes)

Link to Asset Store Package

User Showcase / Heist PlayMaker Kit [RELEASED]
« on: April 29, 2014, 11:21:15 PM »
Heist PlayMaker Kit

Heist PlayMaker Kit is a PC and Mobile Stealth Game Template. This project is made using Hutong Games Playmaker. And PlayMaker is needed to use this kit. The core mechanics reflects components of a stealth game with custom actions for FOV Mesh generation, Cone of Vision and NPC Patrol.
This Kit is Mobile Ready. There’s also an webplayer/keyboard controller set for mouse based input in the project.

Screenshots, WebPlayer and Android Build

Link to AssetStore

Work In Progress... / Heist PlayMaker Kit
« on: February 24, 2014, 02:57:17 AM »

I'm working on my next PlayMaker Kit. It's kinda based on classic Heist Games and recent hits like Monaco. I plan to make it mobile ready.

Started off with the central custom action for this kit. The HeistFOVMesh. This kit will have a set of custom action like this.


User Showcase / FPS Playmaker Kit [RELEASED]
« on: January 28, 2014, 03:32:52 AM »
FPS  PlayMaker Kit

FPS PlayMaker Kit is an end to end PC and Mobile FPS Game Template. This project is made using Hutong Games PlayMaker. The core mechanics reflects FPS components with Enemy AI Pathfinding and behavior. This Kit also illustrates the usage of both Unity Mecanim and Legacy animation system with PlayMaker.

This kit is mobile-ready. There’s also a webplayer/keyboard controller set for mouse based input in the project.

Screenshots, WebPlayer and Android Build

Link to AssetStore

General Discussion / PlayMaker+Unity+Arduino
« on: January 02, 2014, 06:09:12 AM »

This will be a Maker’s year!

As we complete the first year of Flying Robot Studios and proceed into another year, lets add some more fun to the mix. This year we will be venturing into hardware. Yeah mama, robot will be building robots this year. With a bunch of interactive toys and playsets alongside. And they will be opensourced. Available in DIY Kit form or  3D printable over the net/ using 3Dprinters. We will be hooking our favourite Unity with Arduino, codes will be C# and they will be a PlayMaker version of the codes for those who are in a hurry to create things and learn coding later.

If you are already excited, bump me and tag along. Can’t wait to get started.

Work In Progress... / Warfront Defenders
« on: November 23, 2013, 06:47:19 AM »

What is Warfront Defenders?
It's a series of Tactical Defence Mini Games played on dioramas based on WW2.

Game Website

Developer Website

What is a Tactical Defence genre?
Well, it lies somewhat between Tower Defense and Real Time Strategy games.

Description of the game
This game is a series of mini games. Each mini game is to be played on small battle dioramas related to WW2. Its a single player game. The Player will always play the defensive side. And the AI will be the invaders. The Player can choose his playing time. All he has to do is to hold back the enemy during that time from reaching his command centre. The Player can place, move around and command his troops in the diorama. Gather enemy kill points to unlock achievements and inventories.

Target Platform?
PC, Mac, Ipad and Android Tablets.

What stage is it now?
Its now slowly moving towards a alpha release of the first level. Trying to find the platform to test the potential of this game from the feedback of the players.

Share New Actions / Operate on Vertices
« on: October 31, 2013, 10:52:01 PM »
Operate on Vertices is a collection of various operations, an ongoing project on operation on selected mesh vertices, selected through a vertices ID array.

Three operators included for now
1) Push
2) Add vector
3) Set Vertex Color

User Showcase / PMGAME : An Educational Game for Project Managers
« on: October 29, 2013, 09:36:57 AM »
PMGAME got released in PMI Global Congress.
So glad to see almost a year and half of work well recieved by the crowd.

PMGAME is an educational game for project managers. This game will not only educate project managers by simulating real life project scenarios, but will serve as an evaluation tool for mentors who can put PMs in different situations and test their knowledge, management and leadership skills. This game takes inspiration from RPGs and SIMs in particular. And features a project gantt simulator which forms the backbone of the game.

The Game was designed by PMGAME LLC and Flying Robot Studios and developed by Flying Robot Studios using Unity. PlayMaker played a pivotal role as FSM in the development of the project simulator in particular. Can't thank enough to Alex and his collegues and community.

Check more at

Share New Actions / Get Closest Vertices
« on: October 28, 2013, 10:32:41 PM »
Gets the closest vertices of a mesh from a vector position and stores them in a Vertex ID arraylist. With optional debug to see the selected vertices.

This is the premise of some very powerful set of action for accessing and manipulating mesh vertices via ArrayLists.

Get Closest Vertices on GitHub

Share New Actions / Line Render ArrayList
« on: October 26, 2013, 12:41:18 AM »
Another ArrayMaker Action. Uses line renderer to render vector positions of an arraylist.

Quite useful if you want to draw lines dynamically. Added a scene for testing mousepick with it. To test the scene install with ArrayMaker.

Share New Actions / Import TXT file into string at runtime
« on: October 18, 2013, 10:28:43 AM »
Imports a txt file from an absolute path into a string value at runtime. With a check if the file exists or not.

You can further dig this string using ArrayMaker Split text to arraylist.

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