Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - MP

Pages: [1]
PlayMaker Help / Link animation to object movement
« on: November 16, 2012, 10:49:20 PM »
What's the best way to link an animation (say, a walk cycle) to an object's movement. I want the animation to play only while the object's transform is moving. I want a different animation to play once the object is no longer moving.

I'm sure this is covered somewhere, and I'm just not finding it. Thanks.

I've attempted to use the Create Object Action to instantiate a prefab as a child of another game object, and then use that game object to set the prefab's Spawn Point.

Since the prefab is a weapon, and I'm attaching it to the first person controller, I want it to stick out a bit from the body. I set a position and rotation in addition to the Spawn Point to achieve that.

When I hit play, though, things go awry. The prefab is not in the correct location, and the rotation is off. What am I doing wrong?


PlayMaker Help / Animation Looping Option Missing[SOLVED]
« on: October 19, 2012, 11:33:08 AM »
Hi, I'm new to the board. I apologize if this question has already been answered somewhere. I have looked for several minutes now and have not found a solution.

Problem: I created an animation cycle in Blender and imported the object into Unity as an FBX import. The animation imported into Unity just fine. I imported the object into the scene, added an FSM to it, and selected "Play Animation" as its first action. I found the animation I created in the FSM drop down menu. When I clicked on "Loop Event" in order to set the animation to loop, the only option was "none". When I hit Play, the object completed only one cycle and stopped, failing to loop.

I don't understand why the Loop Event drop down menu will not allow me to set the animation to loop and how to fix it.

Thanks in advance for your help.

Pages: [1]