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Topics - divertoso

Pages: [1]
1
Android Help / physical buttons on cellphone + 'Get Key Down' action
« on: April 19, 2013, 12:43:52 PM »
hi guys

I used this script:
Code: [Select]
#pragma strict

function Start () {

}

function Update () {

    if (Input.GetKeyDown(KeyCode.Escape))
   
Application.Quit();

}

(now look the image attachmented)

And it work's when i pressed the button nº 3 on samsung galaxy S, the application quit.

Now i wanna to use the Get Key Down action, so i supposed that button is the escape, it's right?

My other doubt is: what key is  nº 2?

the button nº2 is equal button 5 and 8 ?? (of another phones?)

tks

2
Android Help / PlayerPrefs Set Int (doubt)
« on: April 11, 2013, 06:32:17 PM »
PlayerPrefs Set Int (android)

I save a int variable in celphone -> ok

When i restart my game, i recover a int -> ok

But, when i uninstall the game and build a new version and istall again, the int var still exist (with the last value seted)...

My doubt is: even uninstall the game, this information remains at mobile?

Is possible for me to use PlayerPrefs Delete Key before the user uninstall the application?

3
PlayMaker Help / Trigger Event doesn't work
« on: January 31, 2013, 05:57:28 PM »
playmaker: 1.4.4f3

hi

the Trigger Event doesn't wor on playmaker 1.4.4f3 ?

look the image attached.

i found this on release notes:
Quote
Big performance optimization for Collision, Trigger, and Mouse Events. Note, if you handle collision or trigger events in custom actions you now need to do a little extra initialization. See Collision Event or Trigger Event actions as examples.

but i don't have this examples...

what else should i do to this action work ?

tks

4
Android Help / Load Level problem in android 4.0.4
« on: December 17, 2012, 09:09:36 AM »
hi guys

i have been problem with the "Load Level" action.

At the simulator, it works fine, but in tablet motorola xoom2 android 4.0.4 it crash.

someone could help me please?

tks

playmaker 1.4.3f5
unity 3.5.6f4

5
PlayMaker Help / make a simple mobile controller
« on: November 06, 2012, 06:20:48 AM »
hi guys

i want to make a simple mobile controller,
(something like this:
)

i have a 'controller simple move' work's fine with keyboard, my dubt is:

how can i associate my GUItexture with a "controller simple move" of my capsule ?
(using a GUITexture like a button...)



tkz

lokk the image:

6
PlayMaker Help / [SOLVED] Smooth look at direction dosn't work ...
« on: October 26, 2012, 06:29:43 AM »
Building A Third Person Controller
video time: 3:15

my capsule is not looking at direction, or at least the gizmo isnt changing direction like yours is..... any ideas? 

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