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Topics - haratman

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General Discussion / Can i sell my project on the Assetstore
« on: September 16, 2019, 12:51:37 PM »
Hello. i have a project and i created everything with the Playmaker. Can i sell this project on the assetstore?

User Showcase / a Mobile Game I'm Working On!
« on: June 08, 2019, 10:39:49 AM »

My new game I developed in two months. The game has 10 different characters and different maps. Kill enemies and strengthen your character or unlock new characters! 95% of my game was made with Playmaker.
Coming soon to android and ios.

Gameplay Video:
What do you think? Leave a comment down below.

PlayMaker Help / uNet and Set Property
« on: February 25, 2019, 02:29:54 PM »
Hello. I created a poolsystem for my co-op multiplayer game by using this script:

and then i created this script to get work with this pool system. then i put this on my player object. And I invoked the method on a fsm state. Everything works fine on host and client if i set the spawnpoint or poolname before runtime.

Code: [Select]
using UnityEngine;
using UnityEngine.Networking;

public class PoolSpawn : NetworkBehaviour

public NetworkSpawnPool pool;
public string poolName;
public GameObject pooledObject;
public GameObject spawnPoint;
public Vector3 position;
public Vector3 rotation;
public GameObject storeObject;

void CmdSpawn ()
        pool = NetworkSpawnPool.GetPoolByName(poolName);
var spawnObject = pool.ServerCreateFromPool (transform.position - transform.forward, Quaternion.identity);
if (spawnObject == null)

var spawnPosition =;
var spawnRotation =;

if (spawnPoint != null) {
spawnPosition = spawnPoint.transform.position;

spawnPosition += position;

spawnRotation = spawnPoint.transform.eulerAngles;
} else {

spawnPosition = position;

spawnRotation = rotation;

spawnObject.transform.position = spawnPosition;
spawnObject.transform.rotation = Quaternion.Euler (spawnRotation);

storeObject = spawnObject;

pooledObject = spawnObject;

NetworkServer.Spawn (spawnObject);



I want to edit spawnpoint or pool name in each playmaker fsm. I have 15 different pools. And it's not working on host and client if i edit the pool name or any variable before the invoke method action. Nothings changing.

This is my first experience with multiplayer. Where am I doing wrong?
Thanks in advance.

User Showcase / Zombie Killing Simulator
« on: October 19, 2018, 11:20:46 AM »

Kill zombies in dozens of different game modes! It can even be in space or roman colosseum. Or design your own levels in the game editor! The only important thing in this game, killing zombies is very satisfying!

Hello. I know, I'm a little late to post here. 85% of my game was made with Playmaker. I love Playmaker! Don't forget to watch my update videos from my Youtube channel!


The Update Videos of 1.5 year(Playlist):

What do you think? If you are interested, please add it to your wish list. Thanks!

Action Requests / Graphics.activeTier (Shader Quality)
« on: April 13, 2018, 01:44:03 AM »
Hello. I want to add a Shader Quality setting to my game. For this, i should change the Shader Tier from "Edit>Project Settings>Graphics"

This is actually something that is done automatically by unity but I still want to add it as a setting on the options menu.


PlayMaker Help / Shooting with raycasts
« on: January 05, 2018, 08:43:35 AM »

I wanto t mgun shoake a ts with ps hits and  I fo

PlayMaker Help / Smooth Look At is Lagging
« on: September 30, 2017, 07:23:20 AM »

I'm using the smooth look at action for Smooth weapon movement. But if i get under 60fps, its lagging and not smooth. Here is the video:
How can i solve this? Thanks in advance...

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