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Topics - magarcan

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Action Requests / Simple Sprite
« on: January 09, 2013, 07:07:01 PM »
I've been looking for a 2D solution for Unity. I've found Simple Sprite:

Simple Sprite
By Black Rain Interactive, Free

Have you ever wanted to make your own sprite based game but didn't know where to start?
Have you ever tried other packages but found them too hard to learn?
If so, then Simple Sprite is the solution for you!

You no longer have to go through the trouble of creating Sprite Sheets or making a Texture Atlas. Simply attach the script and drop in your images. Done in only two steps.

- Setup only takes a few simple steps
- No more Sprite Sheets or Texture Atlas
- Automatic billboarding
- Each object can have up to 10 animations
- Each animation can have unlimited frames
- Easy to use commands
- Animate your sprite with only two simple lines of code
- Change the animation speed at runtime
- Perfect for beginners

There are two versions one free and the other paid. Here you have the comparative between both versions:

It seems really powerful and the scripting is asy but I'd like be able to use it with PlayMaker, can anyone help me with some actions?

Here is the link to the free version:

PlayMaker Help / Add force
« on: December 10, 2012, 05:01:37 PM »
I´m working on an easy example but I don't know why, it's not working propertly. Here is my basic setup:

I have a gameobject.
I initialize a prefab, ad force to it and wait. The repeat it.

Here goes the unity package:

The problem is that firs time appears my prefab, but then appear twice togeter, please take a look that video:

PlayMaker Help / Problem with camera [SOLVED]*
« on: November 29, 2012, 08:16:33 AM »

My idea was use Smooth Follow Camera in my main camera in order to follow my character... the idea was ok, but in reality:

Are there any way to prevent camera rotation?


PD: link to reference is not working.

iOS Help / Joystick movement
« on: November 27, 2012, 11:22:22 AM »
Sorry about the title isn't very descriptive but it's a bit difficult to explain what I'm going to talk about.

First of all, thank to @jeanfabre for their examples. I'm using his work as a starting point.

My idea is calc the distance between point (0,0) and the current one of the joystick. Then make a FMS, where:
-By default my character is in idle state
-If 0<distance<0,5 make my character state is walk.
-If 0,5<distance<1 my character state is running.

The problem is that the furthest distances are in the points (-1,-1) and (1,1) because my joystick's limit movement is a square and it's 1,41 instead of 1. In that case, for example, the limit movement is a circle.

Are there a simply way to modify the movement shape?


PlayMaker Help / Mouse pick
« on: November 22, 2012, 08:24:54 AM »
I've been following this tutorial:

Here it's used Mouse Pick to place a GameObject into the picked position. The problem I've is that I've two cameras in my scene, Main Camera and a FPS Controller.

Using that one, when I picked with the mouse, the object was placed in the wrong site, but if I use MainCamera it was placed in the right one.

Does MousePick is related with main camera in order to calculate the position?


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