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Topics - hoyoyo80

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1
Action Requests / Cinemachine Get Active Virtual Camera[SOLVED]
« on: September 01, 2019, 05:27:17 AM »
Hi all,

Ive in dire need to Get Active Virtual Camera, since i have multiple Virtual Camera in my game.

Beside, there a lot of actions that my require acces via PM like transposer offset etc.

Thanks

2
User Showcase / Antap Of Borneoland
« on: July 25, 2019, 03:52:26 AM »
Hi playmakers  ;D
 
Currently, i am heavily developing a game named Antap Of Borneoland 8)

It is a 3d cartoony brawler/beatemup game.

Aiming to release the game on mobile platform  since all the characters asset are tailored and suitable for mobile.
Here is some footage of the battle mechanic.

Update:Add on face animation.voice,sound and scripting mini boss that can stun the player

And this is my development page:
https://www.facebook.com/OyoGamesDevelopement/
I request humbly to follow the developement of the game page😁

Thanks to PlayMaker and very helpful community here.

3
Hi all,

I think the problem is simple, maybe due to over immersive into developement i get clueless about this.

Let say i have two state.

State 1 - Wait Input key for direction using Get Axis Vector and Smooth Look at           
              Direction
            - Wait for a key down and to turn the direction of the player(Player     
              Facing) and go to State 2

State 2 - Rotate the player for a certain angle and finished go back to State 1

Here, after go back to State 1,the player dont preserve the new facing angle,instead it goes back to its previous facing direction.

Anyway to override this?

Thanks

4
PlayMaker Help / Pause the system and specific object/character
« on: July 01, 2019, 06:24:04 PM »
Hi all😁

I ve come to the phase of developement where i need pause button and also pausing/halt character/object to highlight sometime and then resume.

I know of the existence of time scale 0. But is there any other method for pause and then for pause/halt object?

Thanks

5
PlayMaker Help / Character Controller Asset that work well with PM
« on: May 16, 2019, 09:03:49 PM »
Hi all ;D

Im thinking to upgrade to unity 2018, but character motor script that i currently use only work in 2017.

Any character controller asset that you can recommend that work well with Unity 2018 and PM?

Thanks

6
PlayMaker Help / Other actions for Cinemachine?[SOLVED]
« on: April 12, 2019, 01:17:28 AM »
Hi all, ive downloaded the action from Ecosystem for Cinemachine, but there are some update remark for the items needed by the Ecosystem and there only few setting action for the cinemachine, to be precise im looking to manipulte Noise option(for camera shake)

Any idea?Im using Unity 2017 25f BTW.Thanks

7
PlayMaker Help / Cinemachine camera reposition with PM
« on: April 08, 2019, 07:31:15 PM »
Hi all 8)

Im trying cinemachine to track my player that is kind of like 3rd platformer(Super Mario 64) view.

In Cinemachine,i use Simple Follow With World Up mode and work just like i wanted. In this mode,when the player move toward the camera, the camera will not rotate an this is fine for me.But i want to use a button that when pressed will reposition itself behind the player again.

How can i achieve this. Thanks:)


8
PlayMaker Help / How to achieve AOE attack?
« on: April 03, 2019, 09:40:19 PM »
Hi all,

Im trying to implement an AOE attack with weapon for multiple enemies.
My setup:
1.Set a Box shape trigger parent to player and place in front of player.
2.When player attack, trigger action will detect any enemy within the box trigger.
3.Send event to enemy to deduct their health.

With this setup, i successfully hit the enemy but only one of them. ive learned that the trigger will trigger one object once.How to detect multiple enemies then?

Thanks

9
PlayMaker Help / Addforce in the direction of player?
« on: February 28, 2019, 12:21:47 AM »
Hi all,

I would love to implement knock back in my game where the player hit the foe and knock them in the direction of the player.I manage to push the foe away using addforce but stuck on how to get the move in the direction of player.

I look into "get forward direction" in ecosystem and transform direction in the PM action but clueless on to use it.

Can somebody help me.Thanks

10
PlayMaker Help / AI(navmesh agent) flee from player
« on: February 24, 2019, 05:59:54 AM »
Hi all,


Im implementing an enemy type that will flee from player when player too close to them using navmesh.

For now, im multiplying player position vector3 with -1 on Z-axis. It works and the enemy move away from player direction but the problem now is, when i chase them to end/edge of navmesh they keep on trying to go to that direction.

Any help?

Thanks

11
PlayMaker Help / Array of GameObject[SOLVED]
« on: January 27, 2019, 07:10:31 PM »
Hi all,

First of all, thanks for this community for quick respond. My learning prototype is progressing real good:)

Ok, new problem that need guidance. I implementing a simple Trigger around player in beatem up like game, that store Array of All Enemies that get inside trigger and as soon the enemy/enemies move out of the trigger the will be deleted from the Array.

I manage to put them in but have no idea how to remove them accordingly.Can someone shows in step and will try to implement it:)

Thanks

12
PlayMaker Help / Chaining attack problem
« on: January 24, 2019, 07:38:27 AM »
Hi all,

Im learning about chaining attack by press 'a button' from this video and switching from first
Animation to the second if button is press during the first animation.
This video:

I look at it and implement it myself, the chaining is like speed up the current animation and quickly go to the next animation. Is there any way we can let first animation finish and start the next one?

Thanks

13
PlayMaker Help / Anyway or Action to achieve Screen Shake?[SOLVED]
« on: January 20, 2019, 05:56:13 PM »
Hi all,

Im trying to achieve classic camera shake upon impact but i dont know where to start.

Can someone point me in the right direction?

Thanks

14
PlayMaker Help / Send Global Event the correct way?
« on: December 21, 2018, 02:50:49 AM »
Hi all,

im learning how to send global event but so far i cant understand the flow.

1.I have two cube, one named sender and one named receiver
2.One fsm in sender detect mouse input to send global to the receiver FSM
3.It seem not working at all.

Please guide me:) Thanks

15
PlayMaker Help / Corgi Engine with Playmaker or Playmaker from scratch?
« on: December 19, 2018, 05:12:22 AM »
Hi all,

Im bought corgi engine during sales think it might useful one day.

My question is,before diving in, is there anybody extend corgi engine using playmaker?
If it can, can give me place to start?
If not, is better to start 2d game from scratch?

Thanks

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