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Topics - hoyoyo80

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Action Requests / Reusing FSM like component/script
« on: August 24, 2020, 11:19:40 PM »
Hi all,

Let say im creating some basic mechanics like movement and jump in PM and later i want to use these FSMs to prototype other game quickly by simply adding it like script/component to the new object.How can i achieve this?


PlayMaker Help / How to use 3d BoxCast?
« on: June 22, 2020, 10:53:24 PM »
Hi, im trying to figure out on how to setup BoxCast for 3d. I know how to use boxcast in 2d and its easy since it come with visual box(gizmo) but for 3d it appear in line and i play with it but i dont send any event.

Anybody know how to setup the boxcast properly?Thanks

Hi all,

lately my project behave kinda strange.Im using a lot of get fsm float and get fsm bool in my project,and right after these actions i use bool test and float compare.
But lately is kinda skip the bool test and compare go to next transition. Ive debug the fetch value and it return null.When i skip the test/compare the value is there.

Can i anyone confirm any strange issue?I use 2019.4 LTS or maybe i script my game wrong from the beginning(but it is from year 2019 yield no strange behaviour)


PlayMaker Help / Making Climb Wall, how to keep face the wall?
« on: June 14, 2020, 12:30:15 AM »
Hi all,

I am making climb mechanic for my game, able to stick my player on wall but unable to maintain  the player to face the wall. Im using raycast to get the normal of the wall, invert it and use smooth look at direction but no luck?
Or maybe i get the concept wrong.

Action Requests / Request for Turn Off All Animator Bool
« on: June 13, 2020, 12:50:07 AM »
Hi all,

I would like to request an action to turn off all bool from animator controller. Moving from one animation to another might be easier if we can turn off all animator and then turn on the needed one.


Hi all,

I have a problem here. I have a grab and throw animation, where the animation involve rotation 180 from its initial facing direction.
My question is, how can i snap the rotation to its facing direction after the animation end?


Hi all,

After searching for days, regarding this matter, found similar problem but unclear solution so i beg for your help ;D

im taking some rest from main project and try to make 2d topdown shooter control(just the control, for now)

I manage to move the sprite with left analogue stick, in hierarchy the player has
empty  as parent,then the sprite as child. I manage to move the parent and now i want to make the sprite(child) to look the direction that the right analog is pointing.What action(s) should i look into?


Action Requests / Cinemachine Get Active Virtual Camera[SOLVED]
« on: September 01, 2019, 05:27:17 AM »
Hi all,

Ive in dire need to Get Active Virtual Camera, since i have multiple Virtual Camera in my game.

Beside, there a lot of actions that my require acces via PM like transposer offset etc.


Hi all,

I think the problem is simple, maybe due to over immersive into developement i get clueless about this.

Let say i have two state.

State 1 - Wait Input key for direction using Get Axis Vector and Smooth Look at           
            - Wait for a key down and to turn the direction of the player(Player     
              Facing) and go to State 2

State 2 - Rotate the player for a certain angle and finished go back to State 1

Here, after go back to State 1,the player dont preserve the new facing angle,instead it goes back to its previous facing direction.

Anyway to override this?


PlayMaker Help / Pause the system and specific object/character
« on: July 01, 2019, 06:24:04 PM »
Hi all😁

I ve come to the phase of developement where i need pause button and also pausing/halt character/object to highlight sometime and then resume.

I know of the existence of time scale 0. But is there any other method for pause and then for pause/halt object?


PlayMaker Help / Character Controller Asset that work well with PM
« on: May 16, 2019, 09:03:49 PM »
Hi all ;D

Im thinking to upgrade to unity 2018, but character motor script that i currently use only work in 2017.

Any character controller asset that you can recommend that work well with Unity 2018 and PM?


PlayMaker Help / Other actions for Cinemachine?[SOLVED]
« on: April 12, 2019, 01:17:28 AM »
Hi all, ive downloaded the action from Ecosystem for Cinemachine, but there are some update remark for the items needed by the Ecosystem and there only few setting action for the cinemachine, to be precise im looking to manipulte Noise option(for camera shake)

Any idea?Im using Unity 2017 25f BTW.Thanks

PlayMaker Help / Cinemachine camera reposition with PM
« on: April 08, 2019, 07:31:15 PM »
Hi all 8)

Im trying cinemachine to track my player that is kind of like 3rd platformer(Super Mario 64) view.

In Cinemachine,i use Simple Follow With World Up mode and work just like i wanted. In this mode,when the player move toward the camera, the camera will not rotate an this is fine for me.But i want to use a button that when pressed will reposition itself behind the player again.

How can i achieve this. Thanks:)

PlayMaker Help / How to achieve AOE attack?
« on: April 03, 2019, 09:40:19 PM »
Hi all,

Im trying to implement an AOE attack with weapon for multiple enemies.
My setup:
1.Set a Box shape trigger parent to player and place in front of player.
2.When player attack, trigger action will detect any enemy within the box trigger.
3.Send event to enemy to deduct their health.

With this setup, i successfully hit the enemy but only one of them. ive learned that the trigger will trigger one object once.How to detect multiple enemies then?


PlayMaker Help / Addforce in the direction of player?
« on: February 28, 2019, 12:21:47 AM »
Hi all,

I would love to implement knock back in my game where the player hit the foe and knock them in the direction of the player.I manage to push the foe away using addforce but stuck on how to get the move in the direction of player.

I look into "get forward direction" in ecosystem and transform direction in the PM action but clueless on to use it.

Can somebody help me.Thanks

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