Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - whendricso

Pages: [1]
PlayMaker Help / Photon sync FSM variable optimization
« on: March 11, 2013, 01:31:19 PM »
Hello  :)

I have set up a multiplayer game with PlayMaker/Photon and as I am prototyping inventory solutions, I am starting to think about optimization.

Most importantly, I need to know how the variable sync functionality works, as far as how much bandwidth it will use. Ideally we could have 30+ players in a room, but if a string or int is sent over Photon every frame (for 2-3 weapons per player), people are going to start losing their connection.

But, if it is optimized and only sends values when something changes, I could work with that.

So, does anyone know if variable sync is optimized in this way?

Pages: [1]