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Topics - rizwanash

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PlayMaker Help / Mouse Move with Tilt
« on: September 17, 2020, 08:10:20 PM »
Hello guys,

I am trying to create a Shmup prototype by Following a tutorial. But My approach is to use Mouse X instead of Horizontal or vertical. The problem i am facing only in Tilt when Moving Left and Right. Any one can point me in a right direction here ?


General Discussion / Question regarding M2H Game Samples
« on: September 12, 2020, 08:02:48 AM »
Hello guys. Pretty Stupid Question. I was searching on Forums and i could not find any Answer, Also posted this same on Discord and no one Answered So i thought i should post here ... I have imported M2H Samples as Described but I do not understand how to import Global and Where to find the file i can import. Brick Breaker Game is all Messed up due to that.
Thanks in Advance :)

PlayMaker Help / Steam and FallGuys Setup.
« on: August 17, 2020, 07:54:19 AM »
Hey Guys!

I have a question regarding Multiplayer games we see on Steam. Co-ops and Massive Multiplayer like Fall guys. I would like to learn and understand how it is being done. I was searching on Forum here and found Steam-works is needed for that. Can someone guide for beginners What are the steps to learn.

Thanks very much in Advance !!

PlayMaker Help / Scale Animation on Mouse X Axis
« on: October 29, 2019, 05:17:11 PM »
Hey guys,

I hope you are al fine, I have a question regarding animating Scale. What i am trying to do is i have setup a mouse X and then comparing if its greater then or less then 0.5f (which is the center of the screen when normalize) What i want is scale the cube, when mouse X moves to right cubes scales on Y Axis from 1 to 0.2 and if mouse X goes to left side it animates and goes back to 1 and Vice versa for left. Is there any nice approach for this ? Mouse X from left to right / right to left works perfectly, its just the scale animation i don't get it.

Thank you in advance.

Action Requests / Want Playmaker Action of an asset.
« on: August 08, 2019, 10:25:59 AM »
Hey Guys,

I bough an asset and i am looking for playmaker actions for that, I asked the asset owner and he never used Playmaker so he is looking into it, it might take sometime, anyone able to do that for me ?


PlayMaker Help / Trying to do some Tetris like Stacks!
« on: July 28, 2019, 04:04:30 PM »
Hey Guys,

I have a game where there are part of blocks coming down like Tetris but not in a gridy way, Its more like using Translate/Tween movement. How to go for if a Line is complete, Its a 3D game not 2D, Do i need to understand Arrays for it ?

There will always be 3 or 4 blocks that will complete the line and then it will vanish. just like tetris. how can i calculate if line is complete in specific bar. i have researched on it and found Arraymaker/Arraylist is being suggested strongly.

Are there any close to the game genre tutorials i can find using Arrays with Playmaker ? Any Samples or Examples i can see or have. Are there any Game Kits for that ?

I am posting it here after some research and these things i cant find. I have never used Arrays before. Any help would be appreciated.

PlayMaker Help / Mouse Drag and Move Object!
« on: July 23, 2019, 11:32:59 AM »
Greetings Guys,

I am trying to create some Prototype idea but i am not be able to create a responsive object moving with the Mouse drag.

I am using Get Mouse X and Get Mouse Y then Screen to world point with Translate to move. I dont want to use Set Position because then Cube Jumps to the Mouse position. I want cube starts moving whenever i click on the screen.
How can i achieve that responsive moving object ?

Thanks very much.

PlayMaker Help / Same prefabs spawn point problem![SOLVED]
« on: July 15, 2019, 03:53:02 PM »
Hey guys!

I have same enemies in the scene as prefabs, multiple prefabs, How to get the last killed enemy's position in the scene, so i can instantiate something on that point like score or particle or anything.


PlayMaker Help / Camera Follow Lock to one position.
« on: July 12, 2019, 07:32:38 AM »
Hey Guys,

I am trying to follow a camera on Players Movement. I am getting Players position and then Giving that PlayerY to Set Position to the Camera and It is working fine. I just want to lock this Movement to - Y Axis and When it Jumps Camera should not move. Only when it falls to a Platform. Is there anyway i can do something with the Float i am Getting to lock this Negative Vertical Position ?

Action Requests / Obi Rope Actions ?
« on: July 06, 2019, 10:42:40 AM »
Hey guys,

Any love for this awesome asset at all ?

Do we already have actions for this ?

PlayMaker Help / Cut Meshes Asset! Any?
« on: July 05, 2019, 07:05:57 AM »
Hey Guys,

Is there any Asset that Slice 3D Meshes at all ? That supports Playmaker ?
I see there is one Sprite Slicer but looks like thats more for 2D.


PlayMaker Help / Safest way to destroy objects.[SOLVED]
« on: July 05, 2019, 03:43:07 AM »
Hey guys,

I would like to know what is the easiest and/or safest way to destroy spawned objects in the scene, for e.g. Bullets and particles etc. destroy object seems to be removing first one only which is of course how it is set to do. is there any way we can collect all of the clones being created and then destroy them?


PlayMaker Bug Reporting / Is this a bug or My Installation ?
« on: July 04, 2019, 01:21:35 PM »
Hey guys,

I updated a playmaker on my Unity which is 2018.3 and now its behaving weirdly. How can i fix this or its a bug ?

PlayMaker Help / Jump without Add Force![SOLVED]
« on: July 01, 2019, 03:20:45 AM »
Hey Guys,

Can i fake a Jump of rigidbody without using AddForce at all ? I want my character to jump and stay in the air for few seconds before landing on ground. Right now i am using Add Force which works completely fine but its using gravity so its automatically falling down. Anyone can point me What Steps i should be taking for that ?

Thank you.

PlayMaker Help / Random Levels in Array
« on: June 28, 2019, 05:59:35 AM »
Hey guys,

I have some random level prefabs in an array variable. I am using Simple Array Variable with Get random array and then creating object. Is there any way i can keep the randomly picked level until player completes the level ? i mean right now player dies and a random level is generated. which looks weird. can i keep the first randomly picked level until level is completed ?

Thank you very much.

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