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Topics - NKoufou

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Has anyone noticed that when the playMaker FSM editor window is open it adds a few seconds delay when pressing play in the editor? I noticed this on both Win and Mac versions of Unity.
Startup time is usually around 3-4 seconds, when the FSM window is open there is a delay of 10-15 seconds. I am currently on version 1.2.1 and my scene has about 6-7 FSMs. The project itself is quite big though, over 2GB and 19000 files.

Any suggestions?


I just introduced playMaker to my project and I encountered the following issue when building the player the 2nd time (the first time I build after playmaker integration compilation and deployment works).

Editor.log snippet:

Code: [Select]
Error building Player: UnauthorizedAccessException: Access to the path "/Users/nkoufou/myproject/myproject/Data/Managed/PlayMaker.dll" is denied.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions)

Unity version is 3.3 Pro + iPhone Advanced running on a Mac

Any subsequent builds fail and my only option is to remove the PlayMaker folder from my project in order to resume work. Any ideas what might be going on here?


Pages: [1]