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Topics - nightcorelv

Pages: [1]
1
PlayMaker Help / Arraylist Get next Bug
« on: June 08, 2019, 07:01:15 AM »
Arraylist Get Next index value seems broken at 2019.1.5, any fix?

2
PlayMaker Bug Reporting / bugs in 1.9.0
« on: October 17, 2018, 07:35:23 AM »
hi
I found a lot of bug in playmaker 1.9.0 and unity verson is 2018.2.12f1

array bug:



Gameobject:




3
PlayMaker Help / A review and wishes
« on: October 03, 2018, 07:23:35 AM »
I own both Bolt and Playmaker, and started using Bolt for a while,so far, I'm back and use Playmaker again,for sure Bolt has almost all Functions in Unity, but also missing some really important things that I stop using.

Bolt is not good at creating my own actions
easily lose control when it getting bigger project

Playmaker lacks some important things, for example list and dictionary,for list i can simply use .toarray to convert list to array, but dictionary  :'( , i know Playmaker has something called Arraymaker, but it's not a good solution for that.

I really hope Playmaker add list and dictionary support on the future


4
Share New Actions / FSM Communication actions V2
« on: April 02, 2018, 09:34:09 AM »
Hi
I'm made more FSM actions, because I don't like to put all the state in an FSM. It's will get confused and lose controls´╝î I prefer to put all variables in an FSM, and let other small FSMs to control this FSMs variable.

Action list:
fsm float flip
fsm float operator
fsm float switch
fsm gameobject compare
fsm gameobject compare tag
fsm gameobject is null
fsm int flip
fsm int operator
fsm int switch
fsm string switch
fsm string is null or empty

Array :
fsm array add
fsm array addrange
fsm array clear
fsm array delete at
fsm array get next
fsm array get random index
fsm array length
fsm array remove
fsm array remove all
fsm array resize
fsm array reverse
fsm array shuffle
fsm array sort (not tested)
fsm array swap items
fsm array transfer value

hope you guys enjoy it.

5
Share New Actions / FSM Communication actions
« on: March 29, 2018, 09:17:37 PM »
Hi
I feel that playmaker has too few FSM actions, so I did something to supplement it. hope you guys enjoy it. ;D


Action list:
1.Fsm Enum Compare
2.Fsm Float Changed
3.Fsm Float Compare
4.Fsm Game Object Changed
5.Fsm Int Changed
6.Fsm Int Compare
7.Fsm String Changed
8.Fsm String Compare

6
Feature Requests / any plan to add the hashtable variable type?
« on: March 15, 2018, 07:03:23 AM »
Hi
I love the update with playmaker 1.8, because added the array variable type, but i was wandering about hashtable, any plans to add it i the future update?

7
PlayMaker Help / [SOLVED]do i need remove fsm after using "run fsm"?
« on: January 02, 2018, 06:28:34 AM »
Hi
I only know that run fsm creates a fsm and runs it, but I want to know how "run fsm" works, for example, do I need to destroy it to get better performance? Or will it destroy itself then it moves to the next state?

8
Action Requests / fsm compare?
« on: December 23, 2017, 08:31:13 AM »
Hi
I am looking for an action which can compare fsm variable, yeah ofc, i can use get fsm variable and then compare it, but if i use that way so need to create a variable for it, it feel bad, because i need to create variable again and again

9
PlayMaker Help / change FSM name in inspector?
« on: December 23, 2017, 07:40:34 AM »
hi
i was wondering if it`is possible to change the "play maker fsm(script)" to another name?


10
PlayMaker Help / How to grouping events?[SOLVED]
« on: December 03, 2017, 07:47:47 PM »
just like the ugui, besause that helps to find events if had a lot of events


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