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Topics - WillowN

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PlayMaker Help / Audio play issue[SOLVED]
« on: October 31, 2017, 06:40:47 PM »
I have an FSM set up on an object to send points to a GUI, play a sound and then destroy self. It worked fine except the sound was waaayyy too low using 'Play Sound'. After looking on the forum about this problem people recommended to use 'Audio Play' which is much better. The problem with that is that using Audio Play in that FSM stops 'Destroy Self' from working. It plays the sound and then the object stays lingering there. I separated out my FSMs. I placed one on a box collider trigger to Get Parent and then Destroy Object and then placed the play audio within the FSM that sends points. It all works now but the sound on 'Audio Play' is cut off way too much. If I set a delay on 'Destroy Object' then it looks really bad. How can I fix this? My objects are musical notes so the sound is really important.

PlayMaker Help / Spawning platforms NON-randomly [SOLVED]
« on: October 23, 2017, 07:37:02 PM »
Hi, I've done a few tutorials that have the platforms spawn randomly, I'm looking for how to layout a set level and then have it spawn at exact points, can anyone point me to a tutorial that will walk me through that?

PlayMaker Help / Using playmaker with asset store scripts
« on: September 06, 2017, 02:02:54 PM »
Hi, I'm a newbie to Playmaker and Unity in general. I'm planning to make a game that has a player jump from platform to platform that triggers a sound based on whether it is higher or lower, as though jumping around a stepp sequencer.

I'm not sure if I should just create audio triggers for the object or whether it would be worth working with something from the asset store like this!/content/69113

Has anyone attempted to use Playmaker with something like that they have bought on the asset store?

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