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Topics - verybinary

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User Showcase / The Museum of Digital[free]
« on: June 28, 2018, 07:12:39 AM »
The Museum of Digital
https://play.google.com/store/apps/details?id=com.verybinary.museofdigi

Made with Playmaker - New update is available on Google Play
Updates for PC and web will follow on themuseumofdigital.com

Free with no ads or in app purchases

No extra hardware is needed, but compatible with Gear VR or Cardboard-like headset and external controller.

Wander around living galleries filled with your art in a museum that couldn't exist in the real world, using on-screen joysticks, or a bluetooth controller.

Available for Android, PC, and Web, more platforms are planned

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General Discussion / Playmaker and AssetBundles
« on: June 05, 2018, 11:22:11 AM »
Am I looking at this wrong? or is Playmaker perfect for asset bundles.
With assetbundles, im under the impression that you can add in "anything but extra code"
I am also under the impression that all code is in the project already(if you don't delete any actions)
So does this mean I can make asset bundles that use actions that are included in the build in the first place?

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Action Requests / set self as gameobject variable/ecosystem package
« on: March 22, 2018, 12:59:17 AM »
edited. non relevant part posted below just for posterity

and secondary request. a package of all ecosystem actions? as of now, every once in a while, I connect my computer to the internet(ensuring an epic battle with windows update(I update in between projects though), open my "ecosystem" project, open the ecosystem, and search for every letter to find actions I don't have, import them, go into the file, delete all meta, and add actions to a folder that I drag into all my projects.
a bi-monthy(?) zip that contains an all in one download would be amazing.
how do you feel about this? are you willing to do it? or even host a package if I gave you mine and kept it updated?

this is the edited part. i happened to come across get owner. keeping it here just because.
as of now, I usually give this object a child, get parent, save as variable, destroy self(child). but I cant find "self" on the set gameobject action, or an action from the ecosystem(I have a local folder with all ecosystem actions I drag into all my projects)
any possibility of adding self to set gameobject, or a completely new action?


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