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Topics - shamo

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Playmaker Help / Unity IAP method for Playmaker.. what works best ?
« on: May 04, 2019, 05:05:38 AM »
Hi all, fumbling around in the dark with the IAP setup. Worked out a system that I thought was suitable, but it turns out it has flaws.
Basically..: click on IAP button to get rid of ads. IAP sends message to FSM and enables a bool, then Easy save encrypts and saves that bool. On game start, check for bool and disable ads accordingly.
Works fine for a while but now debug log is saying 'error item already owned' So I need to implement a way to test if item is owned and enable the bool to remove ads.
I have no idea how to do this ...any suggestions?  What works for you? What is your method of handling IAPs?
Thanks

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User Showcase / Supermarket family friendly game.
« on: February 04, 2019, 03:40:16 AM »
Hi All, just released on Google play my little game made with Playmaker called 'SuperMarket Savvy' A bit of a departure from my last game called 'whack a crackhead'! This one is more of a memory based brain training game aimed at young and old. I certainly did some brain training trying to remember what I did the week before and how it worked! I've attached a screenshot of one of the FSM's that was for making and testing a recipe. Have a play and let me know your thoughts, seems hard to get feedback these days, even from family!  https://play.google.com/store/apps/details?id=com.BlueDog.SuperMarket_Savvy


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Playmaker Help / Array Compare
« on: September 20, 2018, 03:39:49 PM »
Hi, need some help with the array setup. I have a pick and match game, using arrays to store and retrieve game objects. I had problems with (clone) added to instantiated objects but got around that using string instead.
Seems the 'Compare Array' gets befuddled with the names a bit too. Also, it will only recognize the exact sequence. Also, even though I have the 'Array get random' set to no repeat, it still throws out duplicates. There are some solutions on the Ecosystem, but most won't run on Unity 2018.
Long story short...any way to change the code on 'compare' to recognise all words/ gameobjects and not in sequence?
Thanks.

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Playmaker Bug Reporting / Ui button array bug[SOLVED]
« on: September 05, 2018, 03:48:32 AM »
Ui button array works in Unity editor but does not work at all on build. Does anyone else have this?

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User Showcase / HairySpider
« on: March 08, 2018, 09:51:02 PM »
Hi all, video of my 'Hairy Spider' game I'm working on. All actions through playmaker. Thanks to DjayDino for helping out with the Android Gyro function which moves the Spider on a device. Still trying to fix the problem of converting the vector 3 from the phone to a + and - output rather than 360 degrees if anyone has some suggestions. Feedback would be appreciated.
https://vimeo.com/259278755

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Playmaker Help / tilt functions on android devices
« on: February 27, 2018, 07:46:10 PM »
Hi all,
How does one go about implementing the tilt functions (gyro I think?) from your Android device to translate into character movement etc? I have a rough idea of putting it into action, but don't know how to call if from the device.
Thanks

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Playmaker Help / Record Audio
« on: February 18, 2018, 06:35:39 PM »
Hi all, thought I'd give back some and share a feature I just implemented into a game.
I used an audio record to record a 1 sec word. I daisy chained them so it records 3 different words. The audio is saved on a 3 files and played back randomly when the enemy/ object is hit. In this case ..cuss words. I mean, what else are 90% of people gonna record! Screen shot attached   You can see it in action on the game (it's the second level) on the Playstore:  https://play.google.com/store/apps/details?id=com.BlueDog.WhackaCrackheadFree&hl=en

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Playmaker Help / Identify cloned Game Objects [SOLVED]
« on: January 19, 2018, 07:42:35 PM »
Hi all, creating a game where I have a critter that you mouse over then squish! Got all that working but I want them to duplicate and increase. Did this via 'create copy' and works fine but how do I get mouse click to recognize them? As mouse click calls for a game object, it can't see the cloned ones.
If I just enable game Object copies, then one click kills em all.
Any suggestions?
Thanks

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