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Share New Actions / Post Processing V2 Full Integration
« on: July 16, 2019, 04:07:57 PM »
I done a complete integration of post processing v2, damn that`s a lot of work

all 52 actions:

sub parameter in every action

How to use:
the actions is highly optimized and require "Toggle on" the check box above the parameter before get/set/active action

Let me know in comment below if you like it ;)

PS: you are also welcome if want add to ECO system

PlayMaker Tips & Tricks / Improve your FSM design magic
« on: July 08, 2019, 05:49:59 AM »
I have seen lot people FSM looks like


The Fsm looks bad, fuzzy and very complicated.

That's why I have to write this topic to fix it

Cant wait anymore? Here we go:

Improve switchs:
improve switchs is very important thing, people probably get lost then it comes a huge number.

Bad example:

to improve this need "go to state by name" from ECO system

Good example:

more exampel

Use "Action sequence" to improve "Compares" and "tests".
im pretty sure compares and tests is probably the most used actions in your project, it ends up with a lot states, this`s not you wanna to see right?

let fix it.

Bad Example:

Change it to:

Example 2 :

Reduce events use.
I have seen people use events for any thing and every thing, it end a huge number  of events to make project very difficult to debug and manage.

improve events use by reuse same event over and over again, it require a good namn such as: 0(for false) 1(for true or finnish).

if use unity events:

FSM setup:

Split large FSM to templates
It hapend a lot times, people make a large FSMs for something like, inventory, loops. and it makes hard to debug
what i want to say is: just split it to templates and add finnish action endof the FSM.

nest fsm:

finnish state:

use templates +  "run fsm" to toggle FSMs and nest FSMs.
Stop use a lot FSM componnents to toggle things, it will make inspector lag and difficult to find FSM.

Bad Example:

Turn it into:

Walk setup:

Jump setup:

Example for NPCs:

Wanna to make a character that can equip items like Skyrim?
Here is the action for it
the action require the equip part has same rig as the avatar


Action Requests / Easy Save3 arraymaker actions[SOLVED]
« on: October 31, 2018, 03:24:26 AM »
is there any plans to add arraymaker actions for easy save3?

PlayMaker Help / Remove icons
« on: October 24, 2018, 09:02:46 AM »
How do i remove that icons behind the actions? I mean I don't like it, playmaker feel like a toy with those icons

PlayMaker Help / Create Template problem in .net 4
« on: October 07, 2018, 01:24:59 PM »
cant create template in .net 4, does anyone have this problem?

Share New Actions / Bolt integration
« on: May 09, 2018, 12:01:18 PM »
"Get" and "Set" Bolt variables with playmaker.
you can find my topic at:

PlayMaker Help / inspector array variable problem
« on: May 02, 2018, 10:07:37 PM »
i can`t resize array variables that shows in the inspector, it works if i resize in the playmaker editor, please fix this bug.
my Unity verson is 2017.4.1 and playmaker 1.8.9

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