playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - waveform

Pages: [1]
1
Share New Actions / Post Processing V2 Full Integration
« on: July 16, 2019, 04:07:57 PM »
I done a complete integration of post processing v2, damn that`s a lot of work

all 52 actions:



sub parameter in every action



How to use:
the actions is highly optimized and require "Toggle on" the check box above the parameter before get/set/active action



Let me know in comment below if you like it ;)

PS: you are also welcome if want add to ECO system

2
Playmaker Tips & Tricks / Improve your FSM design magic
« on: July 08, 2019, 05:49:59 AM »
I have seen lot people FSM looks like



or



The Fsm looks bad, fuzzy and very complicated.

That's why I have to write this topic to fix it

Cant wait anymore? Here we go:

1.
Improve switchs:
improve switchs is very important thing, people probably get lost then it comes a huge number.

Bad example:



to improve this need "go to state by name" from ECO system

Good example:



more exampel



2.
Use "Action sequence" to improve "Compares" and "tests".
im pretty sure compares and tests is probably the most used actions in your project, it ends up with a lot states, this`s not you wanna to see right?

let fix it.

Bad Example:



Change it to:



Example 2 :



3.
Reduce events use.
I have seen people use events for any thing and every thing, it end a huge number  of events to make project very difficult to debug and manage.

improve events use by reuse same event over and over again, it require a good namn such as: 0(for false) 1(for true or finnish).

if use unity events:



FSM setup:



4.
Split large FSM to templates
It hapend a lot times, people make a large FSMs for something like, inventory, loops. and it makes hard to debug
what i want to say is: just split it to templates and add finnish action endof the FSM.

nest fsm:



finnish state:



5.
use templates +  "run fsm" to toggle FSMs and nest FSMs.
Stop use a lot FSM componnents to toggle things, it will make inspector lag and difficult to find FSM.

Bad Example:



Turn it into:





Walk setup:



Jump setup:




Example for NPCs:


3
Wanna to make a character that can equip items like Skyrim?
Here is the action for it
the action require the equip part has same rig as the avatar

video:
https://www.youtube.com/watch?v=tP6lab9oU30

4
Action Requests / Easy Save3 arraymaker actions[SOLVED]
« on: October 31, 2018, 03:24:26 AM »
is there any plans to add arraymaker actions for easy save3?

5
Playmaker Help / Remove icons
« on: October 24, 2018, 09:02:46 AM »
Hi
How do i remove that icons behind the actions? I mean I don't like it, playmaker feel like a toy with those icons

6
Playmaker Help / Create Template problem in .net 4
« on: October 07, 2018, 01:24:59 PM »
cant create template in .net 4, does anyone have this problem?

7
Share New Actions / Bolt integration
« on: May 09, 2018, 12:01:18 PM »
"Get" and "Set" Bolt variables with playmaker.
you can find my topic at:
https://support.ludiq.io/communities/5/topics/1626-playmaker-integration

8
Playmaker Help / inspector array variable problem
« on: May 02, 2018, 10:07:37 PM »
hi
i can`t resize array variables that shows in the inspector, it works if i resize in the playmaker editor, please fix this bug.
 
my Unity verson is 2017.4.1 and playmaker 1.8.9

Pages: [1]