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Topics - FunD

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The subject line is pretty self-explanatory.
I need a background music to play in a few scenes, but not all of them. It needs to stop after a few scenes.
Any advice?


Playmaker Help / Question regarding length of Mouse Over
« on: March 25, 2019, 04:55:58 PM »

I'm using 'Mouse Over' States quite a lot in my Adventure Game. To start dialogues with NPC's after hovering the mouse over them, picking up objects, displaying UI Texts.. etc. (see screenshot below)

It's all working fine. Except one problem, that I can't figure out. Basically, the length of the mouse over..
So if I point at an object all the way across the room, although I'm super far, it executes the 'Mouse Over' actions.

Do you know how to change that? That would be really helpful, I'm pretty stuck on this one.


Playmaker Help / Cursor is invisible in playtest mode but not in build
« on: March 22, 2019, 06:09:11 AM »
I have a question.
I locked the cursor and made it invisible with playmaker. It works fine when playtesting. But as soon as I make a build, the cursor appears on the screen on and off (it flickers, but then just stays sometimes), however stays locked in the center of the screen. What's even weirder, is that the builds I made so far did not have that issue. I did not change Unity version since.

Why is that?

Thanks :)

Playmaker Help / Help with Playmaker Actions: Newbie[SOLVED]
« on: February 12, 2019, 12:26:21 PM »

I'm still new to playmaker, although I made some progress today :) ..However, I'm still somewhat struggling with the actions and how to link them properly, so that they do what I want.

I am trying to get the logic here for two actions, I'd like to have executed in my current scene.

The first thing is:

I got the asset 'Pixel Crusher's Dialogue System' and I'm using Playmaker to execute the dialogues. Playing the first dialogue works fine.

But what I'm trying to achieve now, is that a new dialogue plays, after the first dialogue has been read through, without ever going back to the first dialogue. (Attached screenshot below)

I'm pretty sure I should use bools, tried for a long time to find tutorials that shows me exactly what I need, I read the documentation and tried many different ways, but there is something I'm missing, because I can't get it to work.

Is there any way to get a step by step guide on this for newbs like me?

Then the second thing I'm trying to achieve is:
A text gets released in the scene, with 'on trigger enter' on an object. The player reads through the text and is told that he can do an action with the 'Enter' Key after discovering this object.
The text shows up on the screen fine, but now I would like to change scenes after the player presses the 'Enter' key (right after reading the text).

I used 'Get Key Down', but it's not working with the scene switch. I added the 'Load Scene' Action and it changes scenes directly when the player gets in collision with the object, without having time to read the text or press the 'Enter' key.

Is there generally a way to make sure States play one after the other? Any advice?

Thanks for your patience with all the newbie questions :)
Here are the screenshots:


I have two main concerns tonight. The first one, is that I've been trying to use the 'wait' action in several ways, without success so far. Not sure what I'm doing wrong. I downloaded this asset from the asset store ( to have an eye blink animation, at the beginning of the scene.

It works fine, but just plays the animation once. I would like, to have a bit of wait after this action, and then play the animation once more. Would you know how I could do that? (Screenshot:

Another thing I'm going to need a lot in my game, is another action being unlocked after completing an action.

For example, only once a dialogue is finished with a character, the player is then able to pick up/select an object in the scene or start a dialogue with another character. How do I go about locking and unlocking actions/events in my game?

Thanks, any help much appreciated :)

Playmaker Help / Help with UI buttons[SOLVED]
« on: February 11, 2019, 05:00:18 AM »

I just started working on a new game, using Playmaker. I'm experiencing a strange bug, regarding UI buttons.

I created UI buttons in Unity and used playmaker, to make the Scenes change, after clicking with the mouse on a button. I added an event on 'State 1', named it 'Load Scene' and added a 'Get Key Down' state, selected 'Mouse 0' as Key.

Then I linked this to a second State, that has the state 'Load Scene', and entered the scene name. Also, all scenes are added into Unity's 'Build Settings'.

The thing is that this actually works, but only when there's 1 button in a scene.

..So right now I'm having issues with the title screen of my game, because it has 3 buttons ('credits', 'controls', and 'play') and for some reason, they all go to the 'credits' scene, when clicked on. I can't figure out why.
The 'Scene By Name' in the Playmaker State are named correctly, I even tried creating a completely new button and starting from scratch, but it will always go to the 'credits' scene.

Help please?
Here are some screenshots, also:

Playmaker Help / Question on how to make multiplayer with gamemaker
« on: July 20, 2018, 05:39:48 AM »
Does anyone know of documentation or tutorials for making a local multiplayer game (on a single device) with playmaker?

Thank you

General Discussion / Mutiplayer game with Playmaker?
« on: July 03, 2018, 09:53:27 AM »
I'm an art student and I have to make a game for a school project. My programming skills are VERY limited and I got very little time to make this game.

I need to make a local multiplayer game, playable with controllers. I actually searched for online tutorials for more than an hour yesterday, to help me with the code for such a project, but I found pretty much nothing on the subject.
There are tons of tutorials for online games for some reason.. but pretty much nothing for local multiplayer.

I've been wanting to get Playmaker for a while anyway, so my question is: is it possible to make a multiplayer game with Playmaker without having to code?

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