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Topics - slartibart

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I'm using Rewired to get axis input from a gamepad analogue stick. This gives me two floating values which I use to generate a vector, which is the target of my Controller Move. This works great except my character starts and stops instantly, and I'm trying to achieve a gradual acceleration/deceleration.

I think I would need to implement some sort of easing/damping on my input axis, but I can't really wrap my head around on how to go about doing this as I'm trying to ease to a constantly moving target.

Any ideas or pointers in the right direction would be greatly appreciated.

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