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Topics - heavygunner

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1
Playmaker Help / Object Pool Count
« on: March 27, 2019, 01:34:13 PM »
Hello !

I am gonna use this scene for my mobile games. This scene already having 1000+ objects. Now, I like to spawn people all over the city. I have 20 people models now.

I like to have 3 clones on pool for each objects and will spawn random. People will be de-spawn when they die and re spawn again.

Scene already having 1000+ objects. Is it okey to have another 100 objects in Pool ?
I heard having lot of objects in Pool will slowdown the game on mobile.

2
Playmaker Help / Push Enemy on Collision
« on: January 27, 2019, 06:03:09 PM »
Hi !

I wanna push the enemy when I hit him.
I have 2 Cubes. One me and another Navmesh agent. When every time I collide with him, he should be pushed to a cert in distance.

Case 1 : if he come towards and hit me, he should pushed back.
case 2: if he running and I chase him. When I hit that time, He should pushed forward .

How can do it ?

3
Playmaker Help / Crowd Simulation
« on: January 12, 2019, 02:54:34 PM »
Hi !

I am looking for a crowd function.
Pls see this Short Video : https://www.youtube.com/watch?v=T7ahiubmYe8

When Player touches neutral objects, They should be Player's team and should Follow Player.

What I did >
1. Once Player collided neutral Object, It become child of Player.
Result : It gave weird movement.

2. I set neutral object as Nav mesh agent and once Player hit them, They will follow Player. (Navmesh agent destination as gameobject  ==> I set Player as destination)

Result : Much better result. But, All AI's hitting Player and Player flying on Air. Disable rigidbody, got nice results. But, Still speed problems.

Anyone have better idea to make it more better ?

4
General Discussion / [Solved :) ]] Selling Playmaker Projects
« on: January 12, 2019, 09:49:37 AM »
Hi !

I got first client to make a game for him :)

My doubt is, Once I finished the project, Should I send project with Playmaker folder or Should I send without Playmaker and ask him to buy Playmaker license for him? He doesn't have Playmaker.

Thanks

5
Playmaker Help / Check Spawn Point for any object
« on: January 10, 2019, 05:16:01 AM »
I have few spawn points in map. On those spawn points guns & power ups will spawn. Once player picked that, spawnpoint become empty.

How can I check for empty spawn points and If it's empty, spawn another object there?

6
Playmaker Help / [Solved] Child Object not rotating with Parent[SOLVED]
« on: January 07, 2019, 03:19:02 PM »
Hi !

On my game, Player will get the gun once he triggered gun. Once triggered, Deactivated gun child object will be activated.

Model is looking at front as I set. But, Gun model's Z-Direction is always looking at Scenes Z-Direction.

It causing lot of trouble when firing bullets.

Help me :(

7
Playmaker Help / Multiple Object Spawning
« on: January 06, 2019, 03:12:49 AM »
Hi !

I have 20 spawn points created on my sample map. I have 20 gameobjects to spawn. Everytime game loaded, objects should spawn on spawn points. Not in any order, but randomly.

Problem is, in most case, 2 or more objects spawning on single spawnpoint.

I just wanted to spawn a random gameobject from pool in one spawnpoint only.

How to do it ?

8
Playmaker Help / How to find Who killed who ?[SOLVED]
« on: December 31, 2018, 10:18:00 AM »
Hi !

Working on a small Topdown shooter game. Let's say there is 5 players shooting each others and dying. In this case, how to find Which player killed a player?

What I planned is, duplicate the buller object and tag each of them with player's reference.

is there any other ways to do it ?

9
Hi !

I have a sphere trigger around player. Player is finding the closest enemy (Find Closest Action ) . I saved Found closest enemy as foundenemy.

Then, Player should look at closest enemy. Arrow indicator is showing towards enemy, but player is not rotating & facing the enemy.

Help me :(

10
Playmaker Help / FSM not Preprocessed: cop(Clone) : Cop Movement
« on: December 30, 2018, 12:47:48 PM »
Hi !

I played game on editor, It shows no such warnings.
After built for iOS and played on iPhone , GameAnalytics logs showing this.
I did search and tried. Still problem exists.

Thanks

11
Playmaker Help / Adding text Prefix and suffix[SOLVED]
« on: December 18, 2018, 01:31:05 PM »
Hi !

on my game, 2(Int) XP will be added when player did Perfect jump and 3 XP will be added on kill.

When he did one of above action, a text something like +2 XP should be displayed on UI. How to display that perfectly ?

Currently, I have + {} XP template. 3 separate text elements. {} will be use converted string.

Any easy way to display ?

12
Playmaker Help / [Solved] Load random scene on game launch
« on: December 05, 2018, 08:24:39 PM »
Hi !

I have 20 scenes on my game. I wanna load random scene on game launch.
How can I do that ?

Edit : Also, I wanna random scene on when clicked on NEXT button on Gameover UI. How to do it ?

Thanks

13
Playmaker Help / [Solved] Keeping UI & another object on all scenes
« on: December 05, 2018, 08:23:16 PM »
Hi !

I made a casual game with 20 levels. 20 scenes.
I created UI only for one scene so far. Also UI , Camera & another GameManager (with lot of FSM) should be common for all scenes.

I made prefab of both UI, Camera & game Manager and put on all other scenes. it not worked. It gave so much "missing target" error. (GameManager has an FSM to enable * disable UI screen)

Ya ! Entire project ruined  >:( >:( >:( >:( . Now I loaded backup project. How can I put the UI, Camera & Game Manager to all other scenes?

Thanks

14
Playmaker Help / GameAnalytics Error
« on: December 05, 2018, 06:37:52 PM »
Hi !

I am making game for a publisher. They advised me to integrate GameAnalytics into game. I did. They told to fire 2 events. 1. on Game Start 2. On gameover with score

I checked console. It fired 2 events successfully. But, between them, One damn error also found. How an I fix that ?

or Can I ignore this error since both events fired successfully ? ignoring this error will affect the analytics report ?

Thanks.

15
Playmaker Help / [Solved] Binary Save & Load not Working on reset
« on: December 03, 2018, 01:26:35 AM »
I am using Binary Save & Load to save data. Check the screen shot. Data is showing on play mode (Screenshot 1 & 2)

But, after exit and load scene again, data is not loading. What is the issue ?

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