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Topics - Unrighteous

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PlayMaker Help / How to play DragonBones animations at runtime?
« on: October 27, 2018, 03:28:56 PM »

I'm having a bit of trouble figuring out how to play DragonBones' animations at runtime.

I've dragged the "unity armature component" into a state and selected "set property." However, I can't seem to figure out which property controls the animations. I figured it would be one of the string properties, but nothing I do seems to work.

I know pretty much nothing about coding, and would really like to accomplish this with playmaker.

Any help is appreciated, thank you.

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