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Topics - Prestonh

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PlayMaker Help / Joystick connected messages.
« on: August 09, 2019, 06:28:18 PM »
Is there any solid way to get if ajoystick connects or disconnects?  The getnextjoystickname action, really doesnt do much.  And i have no idea how to querry unity engine.   But unity obviously has something, it debug logs every connect/disconnect

PlayMaker Help / [SOLVED]2 small questions
« on: July 16, 2019, 08:25:58 PM »
1. Ive got work a arounds. By converting floats to bool then multi bool conditions.  But is there any action. That is like a and/or condition?   

2.  Is there any actions that set an animation clip in a animator state?

PlayMaker Help / Find fsm in parent?
« on: May 04, 2019, 10:35:16 AM »
At the moment, i have a humonoid, that has colliders and such on their limbs, i can shoot an arrow, the arrow hits and parents. All looks good.  But the health script is on the root of the guy hit.   So, currently i get the root of what i hit and send the damage event to that. And it all works good.  But with my spawning system, for pooling and various other things, it would be a benefit to me to have the spawned npc be a child of the spawning system.   But, this causes me issues, because if i do that. I can no longer get root on target hit. Because the root would be the spawning system not the npc.   So, is there a way to find a specific fsm in parents?  Or a get root with name?   Or some way to easily find the npc root without getting the spawn system root?  I was debating on just putting a fsm on each limb more or less that receives the npc object. By having the npc main object send a event down to all its children saying. “Hey, send all damage to me” kind of deal.   But was thinking maybe soneone knows a easier way.

PlayMaker Help / Localized Time Pausing
« on: February 18, 2019, 08:12:39 PM »
Just out of curiosity, is there a way to adjust time scale in a localized area? like in a collider for example?

PlayMaker Help / Odd deactivation bug?[SOLVED]
« on: February 07, 2019, 07:33:34 PM »
Im not sure if this is playmaker or not, i use playmaker for everything.   Randomly, and rare.  My player just deactivates, and all the children too, bones and everything.   If i pause and reactivate it all, it does it again a few seconds later.

PlayMaker Help / Looking for help or advice with facing a direction.
« on: December 25, 2018, 02:15:24 AM »
So i have a split screen, on game pads, third person, so that limits a couple options.  But anywho,  player has a bow and when they go to shoot it, i pop up a aim targeting thing, and play the draw animations, ect. I also force the player to look in the same direction as the camera, so he actually shoots towards the target.  This all works, except there is one thing i dont like,  i was spawning the arrow from an object child to the player, but it seems when i force the look, the character looks in the right direction, but thier transform doesnt, which means my arrow spawn isnt where i want it, so i set my arrow spawn from a child to the camera, which seems to work so far.  But when i release the force look, the player snaps back to the transform direction.  Which to me just looks and feels shoddy.  Any suggestions?

PlayMaker Help / Terrain holes.
« on: November 27, 2018, 09:19:45 PM »
Is there a way for playmaker to set a certain texture to ignore collisions, and possibly be transparent.  Essentially making a “hole”

PlayMaker Help / npc vector moving
« on: November 07, 2018, 07:56:03 PM »
What and how do you get a vector from a moving npc?   Im trying to animate the movements of a npc, but the only way i know is from the input axis vectors to animator float varibles.    But on a npc?   

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