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Topics - Dev_Sebas

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Feature Requests / Check For Updates Button
« on: December 30, 2014, 09:29:00 PM »

Share New Actions / Collision Event By Layer
« on: December 15, 2014, 10:58:33 AM »
Changed from Collision Event By Tag, now by layer.

General Discussion / Free Weapons
« on: December 05, 2014, 05:15:43 PM »
I want to share this pack that contains 3D weapons useful for prototype and proxy in your games! Done this in the past before focus more to Unity. :P
They are mid-poly and can be used for FPS/3rd games.
Free for any use.
Wait to see your games and creations! ;)

User Showcase / MechSpider___LD48 entry
« on: April 28, 2014, 12:26:53 PM »
Last weekend I have been making a small game for LD48.
See it here
Video here
Thanks for your time.

Share New Actions / GameObject Layer Switch
« on: December 22, 2013, 01:19:34 PM »
Hi guys!
Just finished this action. Copied from GameObject Tag Switch.
I noticed that was not available yet.
For me is better than get layer as int and then make an int switch.
Keep working!

Share New Actions / Get Terrain Texture Name At Game Object Position
« on: October 16, 2013, 06:05:17 PM »
Hi! :)
Just finished this custom action, it let´s you get the main texture splat map name at a certain game object position.
It´s very useful for example if you what to play a certain footstep sound dependent on your game object position. It will only give you the texture name but you can compare the given name and play different sounds, particles. Very useful for fps/rpg games.
WIP-if script can´t get terrain position it will return null.
All the best

Share New Actions / Set FSM Bool Flip
« on: October 01, 2013, 06:17:23 PM »
Just made a quick change on SetFSMBool.
Very useful in my case.

PlayMaker Help / Little help converting string to type
« on: September 06, 2013, 07:30:59 PM »
I´m trying to make this custom action but I can´t pass this last step.
This´s basically a copy of GetNextChild action.
But in this case I´m setting the tag of children of the children depended on their components.
And because GetNextChild only gets the first childs.

This has an error on Type variable.
In my mind we first set a String with the type of component we want to find.
And then we need to convert it to a Type variable to use in GetComponentsInChildren.
Thanks in advice.

General Discussion / I just love Playmaker and is community!!
« on: August 13, 2013, 09:48:54 PM »
I love Playmaker, it´s so good, it´s so powerful, just awesome  ;D.
This wonderful community is so helpful and so affectionate.
Playmaker is to me everything.
I just want to appreciate Dr. Alex Chouls for inventing Playmaker, Dr. Jean Fabre who is helping in invention of Playmaker and all this community.
Who loves Playmaker say it now!
At this moment I just want to start know write my self custom actions to be self sufficient and help Playmaker.
All the best with your futures.

Feature Requests / Set property with set reverb preset [SOLVED]
« on: July 03, 2013, 05:19:21 PM »
I would like to set reverb preset in my audio reverb filter component.

Feature Requests / Give color and group variables
« on: March 28, 2013, 04:53:07 PM »
I think this is a important feature for PlayMaker because it could give much help for complex FSM's.
Not just in FSM variables but too in global variables.

PlayMaker Help / Set Property Of A Wheel [SOLVED]
« on: March 07, 2013, 04:03:50 PM »
I have PlayMaker :)
I heard that Set Property Action was with much more features.
So I would like to set "motorTorque" and "steerAngle" values for my wheels.
Is that already possibly or not yet?
If yes can you tell me there is that?

PlayMaker Help / PlayMaker Photon Critical Error
« on: October 18, 2012, 06:23:38 PM »
Hi I have modified the PlayMaker Photon example with some things. Simple things and this more complex part -
I had tested and it was working well.

Some days ago I have tested it again and damm!! I found a error.
I simply say play and when the Unity pauses playing and give me errors.
If I press unpause the game runs well.
But it´s a very bad error.

There are some images.

Important: if I delete all Photon things and reimport the packages again It starts good but after some time makes this again.

Did anybody found this too?

I want to discuss with community about this.
Let´s beging with the example scene of the Photon Playmaker integration.

1-This scene we have a lobby and a room on it.Right?

So if I would like to have an scene for the lobby and another scene for the map. What is the best way to make it?
I read about this custom process is made with load level additive. Is an solution I think.
But it isn´t so easy to use.
In the example scene we have menu manager, game manager and the enabler.

I have tested with level additive but sometimes I get problems as (when I create the room it creates but then disconnects and goes again to my menu scene), (when I connect a client on that room makes the same think of the first).

2-How can I make this work?

3-And should I have a PlayMaker Photon Proxy per scene?

4-In Menu scene to you recommend to me have menu manager.And in the map scene have the game manager?

If you guys need screen shots please say it.
Thank you

PlayMaker Help / Scale GUI and Set Alpha GUI not working well
« on: September 18, 2012, 06:59:32 PM »
Hi I with Unity 4 and PlayMaker 1.4.3

Scale GUI and Set Alpha GUI aren't working well were.
Because they don't respect only on that FSM. I think it's a bug no?
I already work with that without problems but now it's bad.
There are any special version with this stable without bugs?
Thank you

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