playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Maddy

Pages: [1]
1
After a level is finished, I'd like to have a new "screen" that covers the whole screen... On this screen I'd like to have a congrats of sorts, next level, going back to menu /start and play again.

I can do all of those things, but what I don't know how to do, or which action to choose, is how do I get this new "screen" to cover the whole screen? I don't know if I'm making sense.


2
PlayMaker Help / Items selected while panning/dragging
« on: March 16, 2020, 03:20:32 AM »
I'm using "Drag Camera 2D" for pinch/drag. When I am zoomed in and drag the BG image with objects on it, the objects get selected, which I don't want, I only want them to be selected if they are tapped/(clicked) on.

I'm using Mouse Pick 2D event to select objects. Are there any specific settings there that I could change or any other actions that I could use?

Or is it better to add something to the script...?  :-\

Help much appreciated, thanks!

3
On my menu page, I'll have lots of level thumbnails.

Is it best to have one Game Manager with hundreds of "clicks" to all the different levels?

or...

Each click (FSM) on each thumbnail? Use Owner.

Mobile 2D game.

Thanks in advance.

4
I have a menu page with levels and a "Complete Level Image" for each completed level. Which is best...

1. Have the Completed Images be activated at runtime and have them activate every frame? The images are deactivated at the start and checked if there are enough points for each level, if there are enough points, then the image is activated.

or 2. Create each Completed Image at runtime if there are enough points?

2D mobile game.

Thanks in advance!

5
PlayMaker Help / Save and Load, what to use?
« on: May 30, 2019, 05:37:37 AM »
I'm making a Find the Difference game using PM and EasySave. I'm new to both.

I have a scene for each level/set of images and a levels page with all the levels.

I will want to save each completed level and possibly save all right differences until the level is complete, so the player can continue where they left off and not have to start over. Once the level is completed, it will be marked as completed in the levels page, but should be playable again.

I can get it to work using globals, but as I will have hundreds of levels.... well, I understand that globals is not the best idea for this.

So, my question is, what would be the best way to save and load my scenes and variables for this particular kind of game?

I have looked at different options, Send Event, Set/Get FSM, MetaData, Arrays, Hash Tables, EasySave: Save All, Load All and other saves and loads.... What to use??

Arrays and Hash Tables I know absolutely nothing about, oh yes and there's XML too.

It's all going round and round in my head  :o

If someone could please point me in the right direction, I'd be most grateful.

Thanks!

6
PlayMaker Help / Find the difference - zoom in on two images
« on: May 05, 2019, 11:27:54 PM »
Hello all!

Brand new here and with playmaker. I'm working on a Find the difference game, and I really would like to have a zoom option. Either by pinch or a zoom button. I need for both images to zoom in simultaneously and both to pan in the same way. Can this be done with playmaker actions or do I need a plugin?

Thanks!

Pages: [1]