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Topics - jgalvezpa

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PlayMaker Help / Help with rotation
« on: November 08, 2014, 02:33:29 AM »
How to rotate the gun around his base

PlayMaker Help / 2d rotation around an object
« on: August 12, 2014, 03:14:06 AM »
Hello i need to rotate the canyon around the support, how can i do that?

PlayMaker Help / This plugin could work with playmaker?
« on: May 29, 2014, 01:19:18 AM »
Hello just wondering if this new plugin could work with playmaker or it will need custom actions!/content/18125

PlayMaker Help / How to do this with playmaker
« on: April 06, 2014, 02:45:25 AM »
Hello wondering if playmaker or unity can do this and how


PlayMaker Help / Game idea
« on: March 26, 2014, 12:29:48 AM »
Hello im new with game development in general.
How can i make a game exactly like this with playmaker.

for example when the sprites explode, the remain sprite looks like a real glass has been destroyed etc.

PlayMaker Help / Jelly Effect
« on: March 25, 2014, 03:17:30 AM »
Hello im creating a 2D Game with jelly effects , i use a plugin that make sprites move and feel like a real jelly,
i want the user when they shoot the Jelly, to feel like they are shooting a real one, for example when the user shoot them, like pieces jelly of jelly falling down and the sprite to looks like that has been fired . how can i achieve that?
sorry im new with game development

PlayMaker Help / GUI newbie question
« on: March 12, 2014, 11:22:59 PM »
Hello sorry for the newbie question it is my 1st developing a game.
The GUI where the Button Play i need to create one like that i want it to show my score, stars etc,
do i need a plugin such as NGUI or playmaker can do that?

General Discussion / Perlin Noise Action[SOLVED]
« on: January 15, 2014, 11:43:18 PM »
Hi im using perlin noise action to give random movement to my objects also using add force 2D, the problem is that perlin noise only give positive value  0-1, they add random movement but they always look to be moving in the positive side of screen, could you tweak perlin noise action to  -1 0 1 something like that,
i could multiply it for negative value, but then the force only will be in negative side.

PlayMaker Help / Jelly Sprites
« on: January 11, 2014, 12:39:11 AM »
Hi im using this plugin to give me some jelly effect to my sprites

Im using perlin action to give some random movement to my objects using add force 2D, but when i apply force 2D to the objects with jelly sprites script on it, the sprites dont move.
The autor created an action but it does not work very well

I also sent you PM with the scene

PlayMaker Help / How to Translate Multiple Objects
« on: December 14, 2013, 01:51:12 AM »
Hello i make a spawner that loop 10 game objects in random positions then i want them to translate them all, but only the fsm only translate 1 game object, how can i translate them all?

PlayMaker Help / Drag force effect
« on: December 02, 2013, 02:05:42 AM »
i want to this, for example i animate an object with a trigger around it, when neaby objects enter his trigger i want those objects to get drag by it

PlayMaker Help / Sprite Slicer 2D
« on: December 01, 2013, 12:07:51 AM »
hello i just want to know if this plugin can work with playmaker before buying, maybe using Call Method Action?

PlayMaker Help / iTween Ease Type Punch problem
« on: November 30, 2013, 11:54:28 PM »
Hello im getting error when i use ease type Punch, NullReferenceException Object reference not set to an instance of an object.

the others ease types works fine

PlayMaker Help / Static game objects [Solved]
« on: November 30, 2013, 01:26:10 AM »
Hello how can i put to Static a game object in the FSM, im doing like a freezing effect i put the object to sleep but when they collide to others objects they wake up and i want that.

i want to put them to static so they cannot interact with others objects.

PlayMaker Help / Help with using Triggers
« on: November 29, 2013, 12:07:29 AM »
all my objects have a Trigger Enter , when the red balloon explode all nearby objects explode, i did this,  but when blue balloon explode i want them to set to kinematic, but all the objects only have one trigger Enter,

what i want to know how my objects can know which effect to do when they get trigger.

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