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Topics - vogeljan

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iOS Help / Failed build iOS with unity versions 2020.x
« on: November 05, 2020, 09:46:39 AM »
Hello everyone!
I have some problems. When i build on ios platform unity send 3 errors.

I have used different configurations with the same result:
Build completed with a result of ‘Failed’

My setup is an empty unity project with playmaker 1.9.21 (The latest version available)

I have tried with Unity 2020.1.3f1, 2020.1.6f1, 2020.1.9f1, 2020.1.11f1 (latest)
With Xcode 11,7 and Xcode 12.0.1

LocationService class is used but Locations Usage Description is empty. App will not work on iOS 10+.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:124)
Exception: A required capability description is not set.
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:864)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessorSettings postProcessorSettings, UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:668)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:45)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:49)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:324)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:124)

Build completed with a result of 'Failed'
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:124)

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00270] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:187
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:124)

This error is identified by Hutong or is it just a bad configuration with me.

can someone please help me on this , Thank you

Hello !

I have a capsule that moves on a surface with the swipe movement going well except that it only does it in the Cartesian axes.

The scene is with isometric camera x = 45, y = 45.

I have tried different settings on Prefabs PlaymakerInputTouchesProxy and InputTouches but it doesn't work.

The goal is for the swipe movement to react with a 45 degree base angle. I suppose it is that Input.Touches works with angles and not with direction (x, y) that is, UpRight, UpLeft, DownLeft, DownRight.

Any idea, help or suggestion?

PlayMaker Help / [SOLVED] Input.Touches 1.2 on Unity 2019 still works?
« on: August 31, 2019, 09:06:10 AM »
I've been testing the Input.Touches examples for playmaker but neither of them works.

I have changed the prefab “Gesture” (old) for there new “InputTouches prefab” from the last version 1.2
by the component “PlaymakerInputTouchesProxy”

Both the console and Error check do not produce any error.
Built for iOS (Xcode) and Unity Remote 5 an nothing happens.

Some help here. Thanks

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