1
PlayMaker Bug Reporting / All my FSM's lost connection to PlayMakerFSM
« on: August 30, 2011, 06:49:44 PM »
Some other script put Unity in an infinite loop so I had to Force Quit Unity (running on OSX). When I opened up my project again, all of the objects with FSM's in my scene had lost the reference to PlayMakerFSM. I was able to reassign the missing PlayMakerFSM on the FSM's which fixed the problem.
Luckily I only have about a dozzen FSM's in my project so far since I just started using playMaker, but if this had been a huge project (which it will be very soon), this would have been a major disaster.
How can I ever trust playMaker to not do this again? I'm not sure that I can...
Luckily I only have about a dozzen FSM's in my project so far since I just started using playMaker, but if this had been a huge project (which it will be very soon), this would have been a major disaster.
How can I ever trust playMaker to not do this again? I'm not sure that I can...