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Topics - MlleBun

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For some reason, I have not spotted yet, I would like to report that the Get Property and the Call Method actions often reset when opening the Editor. Neither of the FSMs have not been modified recently nor have I updated the Unity editor. The Target Object of both Get Property and Call Methods are Objects exposed in the Inspector so that I can drag and drop scripts components.

I noted that it's the second time it's happening in different FSMs but unfortunately I have no 100% repro for now, despite reopening the editor and acknowledging the issue.

I'll post more infos if I can put the hand on a 100% repro but I would like to see from the community if you are or have experienced that issue before.

PlayMaker Help / Bug in Create Object action?
« on: October 25, 2020, 03:39:58 AM »

I create a new game object at a bone location whenether I trigger an event function on my animation.

In State A -> I wait for the event to be called. This triggers a bool to true. Thus, I transit to State B with a bool test action.
In State B -> I use Create Object on my Spawn Point and store the result in a vector3 SourcePosition. When finished, I go back to State A and wait for another event trigger.

The game objects are being spawned at the event, no problem. But their y-axis are random. Most of the time, it's as the Spawn Point, but at other time, it's either 0 or negative. Is this a known bug?


I'm having this fatal error after importing EcoSystem 0.6.8 in the project. I'm using PlayMaker 1.9.0.p21.

Code: [Select]
Assets\net.fabrejean\Editor\PlayMaker\Ecosystem\EcosystemBrowser.cs(2501,25): error CS0029: Cannot implicitly convert type 'UnityEngine.WWW' to 'HutongGames.PlayMaker.Ecosystem.Utils.WWW'
I think that that could be solved by disabling the Beta features, but the fact is that I can't see the Ecosytem in the Addons after importing the package.

Could anyone guide me on that? Thanks !

Hi, I just noticed that when the Global Variables window is opened, the focus is on Unity editor so that when you are typing a text in the FSM, like renaming your states, you are actually toggling shortcuts in Unity rather that entering the text.

- Create a new FSM
- Open the Global Variable window
- Go back to the FSM, select a State and in the text field, try to rename it.
- Click on S, E, R or W which are Unity shortcuts and see that instead of changing the State's name, you are focus in the Unity editor, thus changing the Translation/Rotation/Scale manipulators instead.
- Now close the Global Variables window and see that the bug does not occur.

Could anyone repro this?

PlayMaker Help / All Destroy actions are instantly validated
« on: July 03, 2020, 05:05:37 AM »
Hi everyone! I'm just starting with Playmaker so, sorry if this question has already been asked. I would like to Destroy a gameobject on TriggerExit.

When I send a FINISHED event on TriggerExit to a state that deactivate the gameobject, the behaviour is ok. The gameobject deactivate at FINISHED.
But if I bring this transition to a State with a Destroy action (or Destroy Object), the gameobject is destroyed instantly (on TriggerEnter).

Can someone help me figuring this out? Thanks

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