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Topics - playmakertester

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1
Hi,

I'm experiencing some keyboard retraction behavior after calling Native keyboard and getting input in Inputfield.

I haven't identified the cause yet, but I was wondering if anyone else is suffering from the same symptom.

If anyone has solved this problem, I would appreciate advice on how to fix the keyboard.

2
Hi

I would like to add a function to send a specific event when the value of an input field is changed, has anyone worked on these in the past? If so, please advise how to do it.

3
Hello.

Is there an easy way to implement an IDFA approval pop up related to App Tracking Transparency, which is required for apps on IOS 14.5 and later?

I've found a few ways to implement it, but I'm using Playmaker and I'm not comfortable writing code.

If you have any recommendations, please let me know.

4
Hello.

I'm trying to make an object stored in Do not destroy on load active from inactive when I load the scene again.

I am trying to find the object using Find game object with tag and make it active using Active game object, but I cannot find the tagged inactive game object in Do not destroy on load using Find game object with tag.

Please let me know if there is a way to make the inactive game object stored in Do not destroy on load active.

5
PlayMaker Help / AdMob × Easy Mobile Best Practice??
« on: April 24, 2021, 12:08:06 AM »
Hi,

Does anyone has Best Practice of AdMob × Easy Mobile?

I'm trying to implement AdMob's interstitial ads using EasyMobile, and I'm wondering how best to combine Actions.

I'm trying to implement AdMob interstitial ads using EasyMobile, but I'm having trouble figuring out the best way to combine the actions. I'm currently implementing it as shown in the attached image, but two interstitials are displayed on the Scene.

If you have any advice on how to combine Actions, please let me know.

6
PlayMaker Help / Take camera screenshot action not working?[SOLVED]
« on: April 02, 2021, 11:43:42 AM »
Hello.

Please let me know about this Action.
I tried it and found that this Action does not work with

When Screen Setup is set as follows...①
Res Width=500
Res Height=100
When the Screen Setup is set to the following, the intended range (Res Width, Res Height) is captured with the Camera at the center (as shown in Image 1).

When Screen Setup is set as follows…②
Res Width=100
Res Height=500
Regardless of the position of the Camera, the height includes all the height that the Camera is capturing, and only the width expands (as shown in Figure ②).

It seems that this problem occurs when the width is longer than the height.

What I would like to do is to capture only the intended area (in the format shown in image 3) with Camera at the center, as in image 1, even in case 2.

7
It is quite strange that after importing this asset, the Cronos Action disappears from the Action list on iOS while the Cronos Action is present on Android.

Also, the Cronos Playmaker sample scene plays fine on Android, but when I switch to the iOS platform, I get this error and the Cronos Action disappears from the Action list.
Code: [Select]
Slider A: FSM: Slider Time: MissingAction: Could Not Create Action: ScaleGlobalClockTime (Maybe the script was removed?)
UnityEngine.Debug:LogError(Object, Object)

I would like to know the following
(1) Why does this happen?
(2) Is there a solution to this problem?

I tried with Unity 2019.4.6 and 21.1.1.
Playmaker 1.19.1p4
Cronos 3.7 MB 2.4.15

I've never encountered such a strange error before!!

8

Hi there
I'm trying to use Chronos Time Manager for Unity.
In this video, it looks like I can see the Action for Chronos Time Manager for Unity after importing.


However, after importing Chronos Time Manager for Unity, I do not see any Chronos related Actions in the Actions.

If anyone knows how to fix this, please let me know.

9
Action Requests / 【Action Request】Texture Import Settings Action
« on: March 28, 2021, 03:04:51 AM »
Is there an action to manage Texture Import Settings from Playmaker's FSM?

I would like to change the Warp Mode of a Texture generated by the FSM, but there doesn't seem to be an action in the past articles or in the ecosystem to Control Texture Import Settings.

If not, please let me request it.

10
PlayMaker Help / How to manage Texture Import Settings in Playmaker
« on: March 28, 2021, 01:47:55 AM »
Is there any way to manage Texture Import Settings from Playmaker's FSM?

I would like to change the Warp Mode of a Texture generated by the FSM, but there doesn't seem to be an action in the past articles or in the ecosystem to Control Texture Import Settings.

11
PlayMaker Help / Is there an alternative action to GetType()?
« on: March 26, 2021, 08:16:50 AM »
I would like to determine the type of a particular object, and would like to know if there is a function in Playmaker that will determine the variable that will turn into GetType().

I've checked the ecosystem and past articles, but there doesn't seem to be one.

12
Hi,

I would like to cut out some area from a particular Texture2D (think of this 2D as an image that changes in real time) and paste it into another Texture2D.

I looked into some scripts and found the following script.

Texture2D.GetPixels
https://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html

I searched the Ecosystem for an Action similar to this script and found "Get Pixel Color", but this action did not seem to have "blockWidth" and "blockHeight" as arguments.

In this case, the only arguments that can be specified are "X" and "Y", and it seems that the Pixel of a specific area cannot be obtained.

Is it difficult for Playmaker to get the Pixel of a specific area in Texture2D and save it? If there is a better action, I would appreciate your advice.

13
Hello!

I'm trying to recreate these Tiktok videos in a game. In order to achieve this, I'd like to fix the drawing of the drawn area when the camera is out of the drawing area, but I don't have a concrete idea of what search keywords I should use to find out how to implement this.

After doing some research, I found the following article.
https://answers.unity.com/questions/1795559/how-to-do-time-warp-effect-on-game-like-popular-ti.html

The script Texture2D.SetPixels() seems to be the key.
SetPixels() script seems to be the key, but I'm having a hard time finding anything about this script except for drawing reference articles.

I'm thinking of using Texture2D.SetPixels() to generate png images one by one as the camera moves.
SetPixels() to generate png images one by one as Camera moves.

If you have any advice on search terms, please let me know.

14
Hello.
I'm trying to generate an Effect where two objects are rubbing against each other.

One of the objects is a sphere, and I want to always get the collision position of the other object, but I can't think of a good way to do it.

Please let me know if there is a good way to always get the collision position of the two colliding objects.

15
Let's say you have an InputField where you input numbers.

When you click on the InputField in your iPhone, you want the numeric keyboard to appear first.
When I click on the InputField in my iPhone, I want to display the numeric keyboard first.

I've tried several times, but when I click on the InputField, the qwerty keyboard comes up first.

Please advise me what action I should use.

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