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Topics - wirejaw

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General Discussion / Delete unused tags?
« on: May 01, 2021, 09:44:21 PM »
I have several tags in my project and I would like to clean things up.  There are many tags that I'm not sure if they are being used or not.  Is there a way to delete all tags that aren't being used?

Hello.  This seems to be a bug, but somehow one of the states on one of my prefab objects has teleported to the bottom right corner of the Graph View.  Does anyone know how to fix this? 

Thanks for any help.

General Discussion / Disable button input?
« on: March 10, 2021, 09:55:02 PM »
Is there a way to disable button input (and reset/enable on exit)?  I need to disable an input during a state that has a brief wait time, and then enable it after the wait time is over.

General Discussion / Simple counter system[SOLVED]
« on: March 09, 2021, 11:44:28 AM »
I have an FSM where my game character throws an object using Get Button Down.  Each time you press the button, the character throws the object.  When this FSM is activated, I want to limit the number of "throws" available, for example you can only throw 5 times and then you can't throw.  Any tips getting this setup?  I'm guessing it's pretty simple.  Thanks for any help.

General Discussion / Particle effect draw order issue
« on: January 25, 2021, 07:01:01 PM »
This is not Playmaker specific (unless there is a Playmaker solution), but I'm getting crickets about this on the Unity forum.  I'm trying to figure out how to make particle effects play on top of everything else. I have a 2.5D side scroller in progress and my effects currently get obstructed by anything in front of them. I've tried to set "Sorting Layer ID" on the effects to a new layer but still no luck. Any tips?

PlayMaker Help / Send an Event when using Destroy Object? [SOLVED]
« on: November 20, 2020, 07:10:52 PM »
I'm using Destroy Object to destroy a bomb that is thrown by my player character.  Is there a way to send an event when the object is destroyed?  I want to add other things like a particle explosion and a screen shake when the bomb explodes.  Thanks for any help.

PlayMaker Help / Add Force to specific enemy types?
« on: November 18, 2020, 11:56:43 AM »
I'm working on a 2.5d platformer and have setup my player character to punch enemies. The desired outcome is that the player presses an attack button to punch an enemy at close range, and then the enemy is launched away (in the direction the player is facing).  So far I've got the basic system in place using a Raycast, and on the Hit Event I have it set to Add Force to my enemy object.

This is working but the problem is that it only works on the one enemy object, and I want to set it up so that it works whenever I punch any enemy object that can be "punched" but not enemies that can't be punched.  I've investigated potentially using tags or layers but no luck.

Any ideas?  Thanks for any help.

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