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Topics - blackant

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1
Hello,

i have updated my project to unity 2019.3.0a2 and playmaker has this error message

'MovieTexture is removed. Use VideoPlayer instead.'


i don't know if there is already an updated about it

2
Playmaker Help / how to take lower float in an array ?
« on: May 17, 2019, 05:12:22 AM »
hello,

in my game i have a setup in wich the ai must take a look around him and check wich gameobject is the nearest.

so i registered all distances in an array, but now, i don't know if there is a better way to compare each value and take the smallest, (and i'm pretty sure there is one) ?

cause for now i'm making multiple loops and set différents steps (<10, <20, <30...) but doing this way may takes ages for me but also to calculate.

3
Playmaker Help / corresponding Array lenght based on existing array
« on: May 17, 2019, 03:55:33 AM »
Hello,

for my game in need to have multiple arrays, and it pose me a problem because of this:

  • my character takes the information from a gameobject, wich store objects created by user in an array.
  • the character get this array length, into it's own array, to get gameObjects created and decine wich one he needs after.
  • to store  the others informations in would like to get other informations from the gameobjects from the array itself, and another one wich is the distance from the character to the gameobject.
  • so i modified the existing action " Add Range" following the logic, i get the length of the other array, and set it  to this one

but the thing is that it doesn't really work and i don't know why.

The first action get the length, set to 1
the second action and range to 0
the third action add range to 1

so there is a difference from one action to the other and no error displayed anywhere, so it's a problem of logic for me…

can someone help ?

4
Playmaker Bug Reporting / UI Bug after deleting variables
« on: May 17, 2019, 01:12:59 AM »
i firstly create a lot of int variables into my fsm.
after some times i decided to remove them all because i will use an array to store them efficiently.
so i deleted them all.

once done, in the action pannel, where i can choose variables, i got these visual problem:

5
Playmaker Help / Using the Foreach Array action
« on: April 28, 2019, 01:09:41 PM »
Hello,

this is the first time i'm using this action "Array For Each",
i understand the princip but it doesn't work like i espect (it doesn't work at all..)


so i have a character, wich if i click on it, is added to an array, after that, if i click anywhere on the ground, the character must go at the position.
so for each character from the array it would repeat the task.

but for now, with only one character selected and in the arraylist, it doesn't do anything...

the only things i'm asking to the FSM is to set the position vector3 and send event to the gameobject. nothing more...

but the state is still stuck this for each step and will never finish.
but it can finish with an array lenght of 0.

6
Playmaker Help / Animation Event needs receiver
« on: April 07, 2019, 11:08:37 PM »
Hello,

i am trying to set Footsteps event on my character animations,
but if the event is shot correctly, the proxy and my setup is still missing an element.

here are screenshot of all element used to it.

7
Share New Actions / Playmaker AI NavMesh Actions Pack !!
« on: April 02, 2019, 09:06:03 AM »
Hi everyFrameone !

i have started working on actions for my games to allow me to get control of Navmesh, Navmesh agent(s) and navMesh Obstacle(s)

this is a first shot for now, i have still a lot of work to do to polish it, but majority of actions are working nicelly.
So i'm anouncing here that i'll put this on this asset store for people who are interested soon.

i'll write actions for AstarPathfinding project later, but this is another story...

cheers !

8
Playmaker Help / How to convert any object to FsmObject
« on: April 02, 2019, 04:33:40 AM »
Hi,

i'm writing actions for AI.NavMesh,
but there is a lot of custom type in there, and i would like to store them in fsm variable

for some i can do it easily,
but not always....

the problem for now is this one:

[ObjectType(typeof(NavMeshPath))]
public FsmObject PathObject;

it can be stored there without problem, but i cannot call it  with PathObject.Value

i tested many variants without succes.

so i missed something but what ?

thanks

9
Share New Actions / An Action to set a sprite height and rotation
« on: February 22, 2019, 02:22:45 AM »
Hello,

i started creating an action that would allow us to resize a sprite between 2 points.

i use it to let the player see the first clic with right mouse bouton, and the distance with actual mouse.x position to rotate the camera.

the script is actually not completed and i would like to have some help from more advanced people to make something great.

on the screenshot you may see the debug line in the scene view, wich is the desired result of course, and the game view has some problems with angle and sprite size must have height of 10 to get the right scale on Y.

i have attached the script if someone can complete it or help with advises.

10
Playmaker Tips & Tricks / Use separators
« on: February 21, 2019, 12:20:41 PM »
like i said in an other post i use an empty action to separate my organisation.

this is really usefull when you have long list of actions in one state.

11
Playmaker Help / How ot set a sprite angle relative to 2 other sprites ?
« on: February 21, 2019, 11:54:28 AM »
Well, everything is in the title, i have some difficulties to find the right formule to get the desired result...

i tested the action get angle from 2 transform objects, but it doesn't works like espected with UI.
for now the angle is always = to 90

12
Feature Requests / Grouping Actions
« on: February 21, 2019, 11:14:52 AM »
Hello,

this is a tips i share with the community, when i work on my actions, i use an empty action Named "Separator" to keep my logic organized.
as you can see on the screen sometimes Fsm states can take more argument than others and this may be confusing with time

and by using this tips, i think "why not grouping them inside this separators ?"

so,this is why i think it would be cool to have something like this in the future.

13
Feature Requests / Adding Bounds Support
« on: December 31, 2018, 12:25:25 PM »
Hello,

happy new year by the way !!!! ;)

i'm surprised because on the forum there is 0 result on Bounds search...
and i'm writing here because the playmaker actions doesn't containt any way to use them in the editor.
and i was writing a code specially for it:

14
Playmaker Help / Copy paste buffer [SOLVED]
« on: October 23, 2018, 05:53:11 AM »
Hello,

i'm working on a small application based on text.
i would like if there is any action already existing allowing to copy / paste a large text to unity ?


15
Share New Actions / Playmaker Action for TileWorld Creator
« on: August 28, 2018, 01:16:46 PM »
Just because this tool is one of my favorite to create procedural levels on the fly, and also because i'm using it in my own project,

i did a serie of actions which allows you to control the awesome plugin and the are now available on the asset store !


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