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Topics - blackant

Pages: [1] 2 3 ... 12
1
PlayMaker Bug Reporting / a small bug with events Message
« on: May 11, 2021, 03:48:09 AM »
Hello, i did this short video to show what the problem is exactly, better than trying to explain.

2
Hello,

i'm trying to make a simple thing in my state, but it seems that unity doesn't want to help me on this task...

i created two actions "GameObject Compare"
the first one to test if player is the gameobject selected by the user,
the second to test if it's variable is not empty.

the problem is that each time i save my change, playmaker is still displaying wrong variables in the actions, so the logic is wrong.

see the screenshots

i am stuck with this because, if i delete the prefab from the scene, and put the prefab from my folder, i get the wrong setup.
If i open the prefab and make changes, and then save it, it is not modified...

3
Bonjour à tous et à toutes,
Utilisateur d'unity depuis + de 10 ans, et de playmaker un peu moins longtemps, J'ai réalisé ce cours (en français) pour vous permettre appréhender rapidement et facilement les bases de playmaker.
https://www.udemy.com/course/creez-votre-premier-jeu-avec-unity-et-playmaker

Vous y apprendrez comment faire des déplacements d'ennemis et level up du player, gestion de l'interface, et si vous voulez que étoffe ce petit cours, vous pourrez le demander directement sur le site.

bon cours !

4
Action Requests / show layer in fsm ?
« on: August 25, 2020, 02:43:12 AM »
Hello,

i would like to display an enum.layerMask in my fsm action, but unity doesn't like my idea.

what should i do ?

5
PlayMaker Bug Reporting / Action are different
« on: June 17, 2020, 05:47:03 AM »
Hello,

for an obscure reason, after i hit play, my instanced prefab as errors because it is modified.

as you can see on the screenshot, on the left is my prefab, on the right, the instance.
2 actions are wrong...

6
PlayMaker Bug Reporting / Auto Pause mode is not working like before
« on: June 15, 2020, 08:22:09 AM »
Hello,

This morning i send a bug report with playmaker interface in unity, now i fund a clue.

when i enable "Toggle Breakpoint" on an action, when the game is not maximimzed, there is no problem.
When the game is maximized, the game is not paused, but the FSM is Paused, because my character doesn't react anymore.
and when i manually click on pause, i'm send to the FSM with breakpoint activated on it.

and the console message is:

Invalid editor window HutongGames.PlayMakerEditor.FsmActionWindow
UnityEditor.EditorApplicationLayout:SetPlaymodeLayout()

7
Feature Requests / Deactivate Apdating Usages AutoUpdate
« on: June 15, 2020, 08:09:50 AM »
Hi,

When a project is big, the function taht calculate and re-calculate Updating Usages on the actions Panel is causing big time and cause unity to slow down.

i don't know if there is already an option in the preferences to deactivate this option, wich is for me useless.

8
Feature Requests / A Better FSM TImeline Zoom
« on: June 15, 2020, 07:26:04 AM »
Hello,

this is really usefull for debugging when you have many many FSM and actions on your game.

But actually i am facing a problem because using it is not so easy as it should.

there are mainly 2 problems:

- When i zoom in or out , the scrollbar always get back to 0.
it would be nice if the position stay centered to the timeline active time (the yellow line for exemple)
- The scrollingBar is not efficient to navigate along al the time, because it is scaled from 0 to last time, and scrolling it will reduce it but you'll have to do it so many times to go were you need it...

so, it can be better with some improvments, like for exemple the scrollbar used in adobe premiere, or the one in audacity.

that's it ! cheers

9
PlayMaker Bug Reporting / lines instead of clear list
« on: May 07, 2020, 07:45:21 AM »
Hello,

this bug has started appearing because my project is really big i think, and i manipulate a lot of variables in many directions, so i think with time something has been broken and caused this...


10
PlayMaker Help / debug instigator
« on: April 04, 2020, 04:33:24 AM »
IS it possible to get the instigator of these kind of message alert or to add it in the debug log so we can fund the error quickly ?

11
User Showcase / Ketch'Up & May'O
« on: April 01, 2020, 06:23:34 PM »
Hello everybody !

here is the new update of the alpha for the game project Ketch'Up & May'O !
version Alpha 0.0.0011 is out and you can play this little short demo by downloading the game from

itch.io or indiedb

let's see what is it about...

I started this game in 2015, after an adventure who drived me to the gamescom and tokyo gameshow with a team for witch i was firstly working as graphist... and months later programmer using playmaker.

after this challenge, i reallized that i can program with my little skills and do more than people who don't , just with playmaker(thanks HutongGames).
All Animations are made using Akeytsu (Thanks Nukeygara), and modelling is a mix of ZBrush, 3dsmax and 3DCoat(Thanks to all !! )

so i decided to work on my own projects, and there was a lot already small for fun, training and passion, started but never finished. And by talking and playing with my daughters, they given to me the idea of Ketch'Up and May'O !

2 Aliens, are going to crash on a planet a lose thiere friend, the princess white soz, kidnapped by the evil mout'Hard !!


technically, i would like to push the game in that way:
  • procedurally generated levels
  • funny bonuses
  • strange monster foods
  • cool characters pnj for extra stories
  • simple and intuitive gameplay

the first alpha demo, is more a test to get returns from players about the performances on machines.
And the game can be played only on the first level to introduce characters and gameplay.


The game is automatically translated to system language, but actually not finished, so if you don't have a french or english computer, you'll have no text.

This problem will be arranged soon by putting english as base language for untranslated languages, and will evolve with time.

The next releases will allow players to start playing with the bonuses, and so on, future release will really start becomming the full game !


Enjoy the game, and give me feedbacks if you find something weird or disturbing to you ;)

12
PlayMaker Help / Data Maker Get CSV Fields by record seems to not work
« on: April 01, 2020, 08:04:33 AM »
Hello,

i am not sure if it's me or the action,
but,
i try to get all information from my CSV / Xml to set variables ,
and it always returns me the Fields from Index 0 even if i increment it...

13
Work In Progress... / Ketch'Up & May'O
« on: March 24, 2020, 03:05:03 PM »
Hello everyone !

started in 2015 is the project


2 aliens crash on spy-C planet and lose there friend White Soz, kidnapped by the evil Mout'Hard!
their mission is to save her and repear the ship to leave this strange planet.






and the first Alpha you can play is available now!!!

DOWNLOAD IT HERE

if you wish to follow the development of the game you can subscribe to blackant master studio on facebook, website, linked in etc...
but you can also connect to discord server and join beta tester and give feedbacks.

14
PlayMaker Help / FSM not loaded when unity starts
« on: February 11, 2020, 08:48:51 AM »
Hello,

actually i have a bug with 1 fsm, only 1... but i can't understand why

As you can see on my screenshot, it's a simple state, wich drive 2 animated floats and actions for post processing stack V2 i did.
the thing is that everything is working perfectly when i set and use it .

but

when i close unity and come back , this fsm has only the actions, but no variables registered into it.
so, it's not really complicated to restore it back but, it's funny 1 time, not more,

so, i don't know what to do to...


15
PlayMaker Help / Confict between video and data maker
« on: September 18, 2019, 03:29:43 AM »
Hello,
i have started a project by using Data maker actions, and now i need video actions,
so i added it  into my project  and because it update definitions i think, all data maker actions are now broken

so i have to reimport (update ) Data maker scripts from ecosystem to get it to work fine again

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