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Topics - tam

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1
Android Help / Development process on Android[SOLVED]
« on: October 14, 2013, 11:53:40 AM »
Hi all,

I just got my Android phone hooked up to Unity today to start playing about with Playmaker and Android.

Has anyone got any tips for a good development pipeline?
I made a one-button app tonight just to figure out how to load .apk files and it seems like a very long process for testing. Is there a way to test on PC while you dev and then only build an .apk once you're happy? Is there a trick to getting things like Touch Object Event working in Unity rather than on a device?

Thanks,
Tam

2
Feature Requests / Control Mouse Cursor - Move to Preferences
« on: August 25, 2013, 08:19:45 AM »
I'd like to suggest the Control Mouse Cursor option is moved to the PlayMaker Preferences instead of an option under PlayMakerGUI.

I just went through all the preferences two or three times trying to find some sort of mouse cursor option, and only thanks to an old thread on here I found the option was hidden in the PlayMakerGUI component. This seems like an odd place to have this option to me. I think if the Control Mouse Cursor option was in Preferences then people in the future wouldn't have such difficulty finding it.

Thanks

3
User Showcase / Dig My Fish? (A game for #FishingJam)
« on: June 03, 2013, 07:49:25 AM »
Hi all,

I made a 2 player button mashing racing fishing game for the 7 day #FishingJam. (http://jam.legendaryfisher.com/)

My game is called Dig My Fish? and you can play it here: www.tamoose.co.uk/digmyfish

Here's a wee screenshot:


Grab your nearest nautical pal and have a play. Let me know what you think :)

4
User Showcase / Chest Quest - 7drl
« on: March 16, 2013, 03:04:36 PM »
Hi everyone,

I just finished my first game with PlayMaker and thought I'd share it here.
I made a game called Chest Quest for the 7drl game jam / challenge. (7 days to make a game based on the roguelike genre).

You can play Chest Quest here- http://www.tamoose.co.uk/chestquest.

I'm quite happy with how it turned out, given I had never used PlayMaker before so I've learned a lot in a short time and got a game to show for it. I had lots of other stuff I wanted to get in the game but I ran out of time.

Let me know what you think.

5
PlayMaker Help / GUI with prefabs and multiple levels
« on: March 14, 2013, 11:04:36 AM »
Hi all,

I'm trying to make a multiple level game which shows health and points in gui text.

This works fine when I have pick ups / managers / gui in the hierarchy, but not when I put this stuff into prefabs (which seems to be a Unity issue).

So how would I go about having a health and points system that will work across multiple scenes? If I leave everything in the hierarchy and load level additive then I'll have many copies of the same assets, and if I load level without additive then I'll lose progress between levels.

I realise this sort of question has been asked before, but I searched and read the existing similar threads and didn't find an answer. There must be a technique I'm just not getting my head around that can solve this.

Thanks for your help,
Tam.

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