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Topics - Loic Joint

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User Showcase / Mecha Squad [shooter - mobile/PC]
« on: February 28, 2014, 04:25:16 AM »
Mecha Squad is a shooting game, in development since November 2013 for the mobile market and PC.

The player is a pilot of Mecha, sent to the planet Shay with two other pilotes, to try to protect human settlements before the arrival of armed forces.

The game is divided into two phases, phases of action wherein the player must fend off waves of creatures and management phases wherein he will use credits obtained during the first phase to improve weapons and equipment of his vehicle and those of his teammates.

Two modes of play will be available, a campaign mode of eight scripted missions and a survival mode.

Development is nearing completion,here are some new screenshots and a video trailer of the game :


indiDB :
facebook :
tweeter :

Thanks   :)

User Showcase / Dark Dungons of Doom
« on: August 02, 2013, 01:50:56 AM »


Dark Dungeons of Doom is an action game available soon on tablet, smartphone and PC.

In a fantasy world, the player embody a powerful barbarian, a dwarf or a robust agile thief to escape a dungeon infested with evil creatures under the yoke of the sorcerer Akiron. The story unfolds through thirty levels with varied settings, randomly generated.

During his journey, he will improve these skills, collect gold to buy items and dialogues with other characters in order to reach the top of the tower to finally confront the evil wizard!


- 3 Characters to embody each having these characteristics.

- 30 game levels generated semi-randomly.

- 15 evil creatures and bosses to face.

- Possibility to improve these characters gain experience and buy items by collecting gold in the game

- destructible scenery !



devlog of the game :

User Showcase / [Playmaker - Android and PC] Gateling Tank
« on: March 29, 2013, 07:46:05 AM »
Here is a first video of the current Naphelia Games project: Gateling Tank!

    30 levels in 3 worlds (tropical, forest and Antarctic)
    10 enemies to fight, like infantry, tanks or towers !
    Opportunity to improve the characteristics of your tank between each level

The game is entirely made ​​with playmaker, Gateling Tank is scheduled for April 2013 for android and windows.

Gatling Tank updated to version 1.1 !

- Difficulty slightly increased

- Added a life bar in the tank

- Added a pause button

- Improved audio button ON / OFF

- Displays current level

- Interface retouched

- Added button to purchase the game for the free version

User Showcase / Zombiterator !
« on: November 24, 2012, 02:39:30 AM »
Short presentation of the next game Naphelia-Games, still in the preparatory stage as you can see: Zombiterator!

Zombiterator is a small 3D shooter in the vein of Super Spooky Zombies, where you play a former military against an zombie outbreak on a tropical island. In this game, a universe inspired by the 1930s, a large dose of action, comedy dialogues, 12 levels spread over four locations, final boss level, five weapons in the game and even a pig man aboard a 4×4 equipped to help you!

Zombiterator output is expected in early 2013 on Android (tablets and smartphones) and PC (Windows and Linux).

See you soon for more details!

Jasmin, héro of the game !

Sketch elements on the main board

Sketch of the Temple of the Dead

Nem, pig man who falls in spades!

Weapon in the game

User Showcase / Super Spooky Zombies !
« on: October 23, 2012, 08:49:01 AM »
Super Spooky Zombies is a Free 3D shooter initialy developed for android. But it does finally released on web browser for technical and financial reasons.

In this strange game, you incarnate Tomy and go in search of lost friends in a forest haunted!

to play the game :

Android Help / [SOLVED] 2 ToucheGUIEvent - screen freezes
« on: August 08, 2012, 05:27:40 AM »

If I use 2 Guitextures as GUI boutons interface and if I use ToucheGUIEvent with "button Stationary" and "Not Touching" on the both, the screen freezes, like the programme loop becomes infinite, when I touch the both in same time.

Is there a solution?

Thank you for your help !

EDIT : I found the solution, we must store the ID of the finger in a variable during the first touchdown, hoping that things be done else ^^

PlayMaker Help / [SOLVED] rank systeme with ArrayMaker ?
« on: August 03, 2012, 09:10:18 AM »

I try to make a simple ranking system with ArrayMaker, containing names and scores, all sorted in ascending order.

After a day of research, I have not managed to inssert to Array Maker in both the name and score of characters (I think this is impossible as there is only one dimension in a Array List ?) to sort later with event...

Can you help me? I'm just not be on the right way with ArrayMaker to do this kind of thing?

Thank you verry much!

PlayMaker Help / [SOLVED] game very slow for a few seconds
« on: July 02, 2012, 02:51:18 AM »

Since I updated Playmaker (from version 1.2 to 1.4 I think) I noticed that the game very slow for a few seconds after launching a scene, but later, more fluid than with the old version of Playmaker.

There 't there a way that the game is not slow to launch? (even by hiding the game).

I just make a video of the problem if necessary,
Thank you!

PlayMaker Help / Playamker update to my project
« on: April 07, 2012, 01:00:02 AM »
Hi !

I work on a game for 2 months at the time I loaded to 1.2 of the playmaker. I just realize that version 1.3.2 was available.

I can update playmaker on my project without risking my job?

Thanks !

User Showcase / XENOID MAZE - top down shooter for PC
« on: February 23, 2012, 07:33:59 AM »
(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom :


In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.

Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...


The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.

Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.

The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.


As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.

I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :

Naphelia Games page, my games studio :


Thank you and please feel free to post your comments, it is always welcome!


Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

Download the BETA 0.1 - application version
(commended, configurable quality and more fluidity)

Download the BETA 0.1 - browser version
(no installation, Just a click!)

User Showcase / Sands Of Doom
« on: December 23, 2011, 09:53:43 AM »

This is my first production released with Unity/Playmaker :

It is a free top down shooter playable to the webbrowser.

The game :

PlayMaker Help / disable "pixel correct" of a GUI Label [SOLVED]
« on: December 12, 2011, 07:38:48 AM »

I try to desactivate the "pixel correct" option of a GUI Label creat with playmaker, is it possible ?

I use the text of a GUI Label to make a time countdown, but the text is not scale if the screen resolution change.

Thank you for your help !


PlayMaker Help / Select a GameObject in a script
« on: November 29, 2011, 03:18:39 AM »

I try to change the GameObject of a script in the initialisation of my scene whith Playmaker, is it possible ?

Thanks !

PlayMaker Help / Gun and Raycasting
« on: November 24, 2011, 04:27:47 AM »
Hello, (and sory for my english, I'm french).

I try to make a little tank game with a top down camera. The tank work, but now I whant to make a simple fire system : when the player click, a raycast line is draw from the face of the tank turret on a certain distance and if an enemi is detected on the line, an action is realeased on it.

I try to use "Draw Debug Ray" and "Reycast hit info" but I don't understand the fonctionnement of it.

Thank very much for your help !

PlayMaker Help / create short particule [SOLVED]
« on: November 17, 2011, 09:34:32 AM »

I try to create a particule effect like the sparcle projection of this exemple from the TestLab :

Is it hard ? When I instert my particule effect in the scene whith "on shot" and "auto-destruct" selected, the particule disappear in the hierarchy panel and I didn't create it in the scene after that...

Thanks for your help !
PS : can I found the "Add Force" exemple ?

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