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Topics - Lars Steenhoff

Pages: [1]
1
Action Requests / Timeline signals support
« on: December 07, 2018, 12:38:55 PM »
Unity added signals to timeline im 2019.1 alpha 11

https://forum.unity.com/threads/new-in-2019-1-timeline-signals.594142/

An action for sending and recieving signals would be nice!

2
I would like to see a way to display the contents of all the fsm states at the same time.

Like an expanded view, were each states has all its action names listed in a comment.   this would make it more easier to have an overview of all the states.


3
Action Requests / Replace objects
« on: October 10, 2012, 07:32:32 AM »
Hi I could use an replace game object action,

I use this script
http://wiki.unity3d.com/index.php/ReplaceSelection

to replace placeholder objects I created in maya with the actual game objects in my game.

I'm thinking it could be very useful to replace a gameobjects via playmaker.
such as replace by tag or by name. 
Maybe this is already possible ?

Thanks

4
Action Requests / iCADE support
« on: July 20, 2012, 10:14:06 AM »

5
Action Requests / [SOLVED] iPhone.generation action
« on: June 30, 2012, 10:17:47 AM »
It would be nice to have an action that detects which iPhone/ipad is used so some feature could be enables /disables depending on the device.

iPhone.generation

How do I implement this in an action?

Thanks

6
Action Requests / TagetPRO by path-o-logical games
« on: June 28, 2012, 07:19:58 AM »
http://forum.unity3d.com/threads/139933-TargetPRO-By-Path-o-logical-Games

Would be great if playmaker could integrate this new awesome unity plugin!

7
Feature Requests / HOTween
« on: June 20, 2012, 02:42:34 PM »
HOTween integration like iTween, it seems HOTween is much faster with loading, so this could be a performance upgrade for mobile users.

8
iOS Help / Pinch gestures
« on: October 22, 2011, 07:07:45 AM »
Please add pinch gestures to the Device actions.

Pinch in
Pinch out
Pinch Two finger rotate

This will make it much easier to create native iOS like scripts
Thanks

9
Feature Requests / Merger Node
« on: March 31, 2011, 01:36:59 PM »
I'm not sure if its already there, let me explain what I mean.

Let's say I got an action to rotate a pinball flipper.
At the moment this action runs I let it play a sound.

This is is working fine, now let's say I have two flippers activated a the same time ( left and right) now the sound would play twice at the same, still not too bad for performance.
Now comes the thing I'm looking for,  what if I wanted to activate 4 left flippers at the same time?  the sound would play 4 times at the same time.
This would sure be bad for performance.

What I would like to achieve, is to have 4 flippers rotate a the same time but only play the sound once. 
Is there a way to do this ?





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