Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - hensoup

Pages: [1]
User Showcase / Sinistar "Reboot" prototype VR
« on: January 25, 2017, 01:57:17 PM »

Doing a Remake Pitch for Sinistar for VR.

Work In Progress... / Horror Game (title yet decided)
« on: September 30, 2015, 12:00:42 AM »

Attempt at a Horror game mixing AMNESIA WITH PAC-MAN.

Work In Progress... / ALBERT ONION!
« on: July 16, 2015, 06:56:24 PM »
making a cute action platform game for steam, Ouya, and Sheild!

demo I just did

Official Action Updates / fixed add animation clip.
« on: June 16, 2015, 02:36:20 AM »
it was a simple fix having to use it for rag dolls. for Unity 5.
where "var animClip = animationClip.Value as AnimationClip;" is at
add "animClip.legacy = true;" after that.
Code: [Select]
var animClip = animationClip.Value as AnimationClip;

animClip.legacy = true;

Action Requests / working on a plugin for gyroscopes
« on: May 07, 2015, 01:14:24 AM »
I just been looking into using Gyroscopes from my andriod Sheild Tablet. a seperate script works perfect but when I'm using Playmaker and trying to make a custom action with it it's not reading the date I will paste te code if needed.

but tried this

public Quaternion variable1;

variable1 =Input.gyro.attitude;

but won't read when used in playmaker

Work In Progress... / Battle Rokk! (Epic First Person Shooter)
« on: March 10, 2015, 04:04:22 AM »
making a Heavy Metal Themed Shooter of epic proportion I JUST started development but I'm rather excited how it's pregression fast

Gameplay is a hybrid of Serious Sam 3 and Halo without the negatives.

Enemies I modeled in Blender and I coded it with Playmaker and NO addons.  I tired add ons for path finding but decided to make my own AI using character controllers and simple nodes and made this 90 monster count video.  this is real time and still getting work done on it I got to add more enemy types and start doing the chapters.

I'm looking for a heavy metal artist simular to this old school Dio/Sabbath tune.  I know I can get some royalty free music but I am trying to get a pitch what style I want.  thats not in game music btw. 

anyhow everything is done in with standard assets and playmaker I tried to use astar and navimesh but decided I would do better making seperate ai monsters. I'm testing this on Shield as soon as I tweak it.

Pages: [1]