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Topics - bobbykarate

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PlayMaker Help / Classic adventure game logic?
« on: July 25, 2013, 11:40:21 PM »
Does anyone know of resources out there for understanding how to design logic and managers or systems generally involved in or used for building classic point and click adventure type games?

I have zero scripting or programming experience and just an art background. But I have taught myself playmaker over the past couple months.

Questions I have are like, "What are some ways to manage states of active inventory items - like I have an item selected and am now in a state of having this item selected so I can get responses for being in this state while acting upon other items rather than the responses i may get while in another state with a different inventory item selected. Should you base states like this off of the cursor texture currently being used or is there a better way? I'm sure there's a better way.

Is there a bible out there for this kind of stuff? Or a teacher? Any feedback is much apprecaited!

One major issue i'm facing with my poor FSM designs is I can click around wildly and end up getting into a state that breaks the game. It's like something among all the fsms gets out of sync with the others and then the game is in a state not intended to be possible which prevent progress. So I'm inexperienced in building stable systems and desperately searching for help without having to hire an experienced programmer. HELP PLEASE! :)

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Action Requests / Set Linear Fog Start and End Values
« on: July 17, 2013, 06:21:46 PM »
Hi,

I need to find a way to set values for the LINEAR FOG mode. Preferably be able to interpolate them over time as well.

I'll post a shot of the game I've been making if someone can do this for me:)

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PlayMaker Help / Mouse Over / Collision Detection Problem
« on: May 20, 2013, 01:02:31 AM »
I'm new to all this but trying to learn. I've attached an image to illustrate my issue. I can't seem to figure out whats going on here.

Basically I'm wanting to use ngui and playmaker to build a ui. I just want this ngui created sprite to scale up when I mouse over it. I add collision to the sprite object, add an fsm telling it to change scale when its moused over. but the collision detected in game doesnt match with the collision viewed in the viewport.

I'm probably doing something stupid or missing something so basic. please any help would be greatly appreciated. I'm less interested in other ways to achieve this and more interested in understanding the problem.

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