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Topics - xunxun

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1
PlayMaker Help / Asset Bundle Load failed
« on: August 31, 2016, 02:37:25 AM »
I tried Asset Bundle Load. Then store Object as FsmTemplate

Same state works on Unity Windows but get error on Unity MAC.

———
fsmVar value <UnityEngine.Object> doesn't match the value <FsmTemplate>
UnityEngine.Debug:LogError(Object)
PlayMakerUtils:ApplyValueToFsmVar(Fsm, FsmVar, Object) (at Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs:296)
HutongGames.PlayMaker.Actions.AssetBundleLoad:loadAsset() (at Assets/PlayMaker Custom Actions/AssetBundle/AssetBundleLoad.cs:59)
HutongGames.PlayMaker.Actions.AssetBundleLoad:OnEnter() (at Assets/PlayMaker Custom Actions/AssetBundle/AssetBundleLoad.cs:39)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:201)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2514)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2442)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2572)
HutongGames.PlayMaker.Fsm:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1826)
PlayMakerFSM:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)
———

I’m using Unity 5.4.0f3. PlayMaker 8.2 on MAC

2
Share New Actions / Official Facebook SDK Action+
« on: August 18, 2014, 06:44:00 PM »
https://www.assetstore.unity3d.com/en/#!/content/20048


Integrating Official Facebook SDK into your Apps/Games easily like ever before.

- Get your Apps/Games have Facebook ready in less than ONE minute.
- No coding require. Just Plug and Play
- No other Asset. Just Playmaker is enough

- These included over 23 actions are very handy PlayMaker Actions for Facebook SDK
- One click for Facebook LeaderBoard
- Take Screenshot and post to Wall
- Invite friends with return result
- Every action has it own Tooltips and callback
- Detailed Document for setting up Facebook App.

https://www.assetstore.unity3d.com/en/#!/content/20048


3
Share New Actions / Ngui ACTION+ for PlayMaker
« on: June 10, 2014, 08:10:51 PM »
https://www.assetstore.unity3d.com/en/#!/content/17920

A bundle of actions that that simply output to GUI quicker, easier and shortest state ever.

These included actions in this package are very handy PlayMaker Actions for NGUI, HUD TEXT and its components (Sprite, Slider, Label, Progress Bar and Input Field) As well as, extra actions that help you output information to GUI quicker and easier.
- Update multi - Label Text from any type without convert to string
- Change Label text, Sprite Color at random or multi after interval time
- All type of Tween, that boot game performance and run independently.

https://www.assetstore.unity3d.com/en/#!/content/17920

4
Action Requests / [Release] Ngui ACTION+++ for PlayMaker
« on: May 29, 2014, 07:56:52 PM »
We have been enjoying with custom actions in our actually games. It just saves us a ton of time in GUI design and setup NGUI. We decided to distribute these actions to community with a hope to help "Developer life easier".

These included actions in this package are very handy PlayMaker Actions for NGUI and its components.
Simply, you can unlock powerful NGUI features without a single line of code.

Every action has it own ToolTip to explaine what it does.
You also can have a quick look in sampleScene that is already setup with these actions

https://www.assetstore.unity3d.com/en/#!/content/17920





5
PlayMaker Bug Reporting / ActionSection bug
« on: May 21, 2014, 09:55:39 PM »
Code: [Select]
[ActionSection ("Character Status")]
private FsmGameObject targetAffect; // <<< bug here
public FsmInt BaseHPmax;
public FsmInt BaseSPmax;

ActionSection starts with private FsmGameObject. Then the section disappears in State. If you move the "private FsmGameObject" to the end of section then it works as normal.
note: Tested on Unity 4.3.4 (MAC)
PlayMaker 1.7.7f6

6
PlayMaker Help / How to make Custom UIHintAttribute?
« on: May 13, 2014, 01:27:00 AM »
I want to make a custom action that can have a list of Custom Hints Like drop down list.

something like
Code: [Select]
//...
[UIHint(UIHintAttribute.IsDefined)]
FsmString [] myList;

public override void Reset()
{
myList = new FsmString[2]
myList[0] = "Apple";
myList[1] = "PlayMaker";


}
// Code that runs on entering the state.
public override void OnEnter()
{
// do what has been chosen
}

   

7
PlayMaker Help / How can create Variables inside Fsm via Script?
« on: April 12, 2014, 09:43:05 AM »
I want to create a Variable in Fsm or Global Variables from script?
something like… PlaymakerFsm.createFsmInt ("HeroHP");
then it will automatically show up in Variable Tab.

thanks,

8
Action Requests / App42 Cloud - shephertz Please
« on: April 11, 2014, 03:21:05 AM »
Please create proxy/actions for this very awesome services.

http://api.shephertz.com/app42-dev/unity3d-backend-apis.php

9
Work In Progress... / my Game … WIP. Please drop your comments!!!
« on: March 30, 2014, 08:28:12 PM »
my Game, early game play. Please take a look on Youtube Link.
I recorded on my iPad 2, the Game perfectly runs at around 30FPS but in this video, the recoder drops FPS dramatically Y___Y
any criteria, comments are welcome.

Thank you much!



10
PlayMaker Help / PhotonViewGetOwnerProperties does not seem to work
« on: December 18, 2013, 05:23:05 AM »
hi,

I'm quite confuse about how to get owner (the user who is holding device) in Photon.

- I did try "PhotonIsMine". But this function only can get master client (who created the room) any other connected players are absolutely "NotMine".

- Another option is "PhotonViewGetOwnerProperties". But it PhotonViewGetOwnerProperties doesn't seem to work. It return False for both Bools (see image). Even when I created the room or joined the room.

My setup is following these steps below

- Joined/Created Room -> Set Is Message Queue Running (true)
- The FSMGameObject has both PhotonView and NetworkView (see image)

am I missing something?

My task is just simple that The players who hold their phone get in room always appear on a preset position and others could be in anywhere.

please help,

11
PlayMaker Help / Playmaker and PUN+
« on: December 04, 2013, 12:37:18 AM »
hi,

I just bought PUN+ and import it into a project with existed Playmaker and get these errors.

Unity 4.2.2. Playmaker and PUN+ Latest

====
Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkCreateRoomAdvanced.cs(78,39): error CS1502: The best overloaded method match for `PhotonNetwork.CreateRoom(string, bool, bool, int, ExitGames.Client.Photon.Hashtable, string[])' has some invalid arguments

Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkCreateRoomAdvanced.cs(78,39): error CS1503: Argument `#5' cannot convert `System.Collections.Hashtable' expression to type `ExitGames.Client.Photon.Hashtable'
=====

Does PUN+ work with Playmaker? or how can I use PUN+ as default Photon in Playmaker?

please help,

12
Action Requests / SAVEME actions please
« on: December 03, 2013, 08:26:30 PM »
this asset is much better than EasySave 2 (my Opinion). So please make actions for it.

take a look here

https://www.assetstore.unity3d.com/#/content/11010

thanks

13
In Unity and Play Mode I'm able to do these functions successfully but when I run it on my iPhone (iOS7) these functions don't work and get failed.

How can I fix that?

14
iOS Help / Playmaker + Photon disconnected on iOS build
« on: December 03, 2013, 01:18:10 AM »
hi,

I'm using integrated Photon in Playmaker. I did set everything up correctly and I'm also able to RUN/Connect to Photon well in MacOS builds.

However, In my iOS build, after connected successful to Photon then the Connection status is immediately changed to stage "Failed to Connect To Photon".

I'm I missing something??? Please help

I'm using Unity Pro 4.2.0 + Latest Playmaker + MACOSX 10.8.5 + iPhone 5S iOS7

thank you much,

15
PlayMaker Help / Daikon Forge GUI - Playmaker
« on: November 05, 2013, 05:14:16 AM »
Hi,

Daikon Forge GUI Library need to work with Playmaker

https://www.assetstore.unity3d.com/#/content/10438

This GUI system would be the "NGUI killer" is there any plan to connect it with Playmaker? I can leave nGui but not Playmaker. ^__^

Please make a kind of proxy, linker or something …

Thanks

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