playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - shadowspark

Pages: [1]
1
PlayMaker Help / Playmaker 1.3.2 - Network Sample problems
« on: February 29, 2012, 06:24:14 PM »
I've gone ahead and gotten unity after seeing so much praise for it,
but I'm getting problems just trying my very first sample scene, that I need to be able to understand for my project.

Network Sample #4 - SpawnPlayers
When I start a new client, it seems to almost respawn all the players at the central position before moving the ones that already exist to the same relative position as the other client/server screens display.
The problem is, the new player who doesn't have an actual position in the world yet, get's shot off from the impact of being squashed with the other 2 players.
So you end up with something like this (the red arrow is pointing to the new player)
http://i.imgur.com/WqsIv.png
And then the players slowly get into their proper positions
http://i.imgur.com/dMDa7.png
Also, if you disconnect/reconnect multiple times, when connecting it will think there is still a player
for each time you had connected, and so you will continue to have more players spawned at the center
which are then pushed out.
http://i.imgur.com/YPIzA.png
And after that, only one managed to get back to it's position as it is displayed on the other screens.
http://i.imgur.com/xYgPN.png

That's....really terrible.
Is this just how the demo was built, are we meant to try and workout how to fix it?
I've run other demo's and the characters were seamlessly in their respective positions in every window,
however this is how they look across each screen in comparison to eachother.
http://i.imgur.com/dMDa7.png
http://i.imgur.com/1JNaU.png
http://i.imgur.com/jOgVt.png

Is this a matter of settings somewhere? Is this something that will improve when you integrate photon support? What should I be doing until then when I can't even test 3 players at once? And would learning how this sample works, be learning something incorrect because of it's apparently poor setup?
Would just like to know, what's going on, what's wrong, and is there a fix, what is at fault?

2
General Discussion / How deep is the network ability in 1.3 of playmaker?
« on: February 28, 2012, 04:52:24 AM »
I've been wanting to get into unity and playmaker has seemed to make this a possibility, however I want to be able to develop an MMO project and so far the answers have all resulted in it being an impossible thought, however if the new version of playmaker makes accessing the network as user friendly/non-coder friendly as the gameplay I've seen created in video tutorials with previous versions, it might be possible.
But that still depends on how much network support and how extensively it has been developed in 1.3.
Would this at all be possible, or does 1.3 just have very basic network functions which would still require a programmer to develop actions for or code their own network in the end anyway?

So I'd like to know, just how extensive is the support for the network, is anything I've mentioned possible?
Or will it still be a matter of requiring a programmer?

P.S. telling me it just needs programmed actions or it's something programming that's 'easy to learn', still means it requires a programmer. I don't want to spend money on something that won't get me anywhere in the end, so please respond thoughtfully and with as much detail as possible.
I would greatly appreciate some insight into this.

Pages: [1]