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Topics - xsodus

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1
PlayMaker Help / Finding action in FSM
« on: May 21, 2012, 11:00:03 PM »
I want to find action which used in FSM as same as this topic.
http://hutonggames.com/playmakerforum/index.php?topic=619.0

Now , Playmaker contains this function or not?

2
Android Help / Too long loading scene on Samsung Galaxy S
« on: April 06, 2012, 01:53:17 AM »
Problem Detail.
Now, I’m developing a puzzle game like the Bejeweled.
So I need to create a lot of game objects.
I try to created a game object more than 200 objects.
When I run my scene with Samsung Galaxy S, it takes about 2 minutes.
If I run my scene on PC, It takes only 10 seconds.
How can I reduce loading time less than 20 seconds on Samsung Galaxy S?
Please tell me.

More Information.
- Playmaker V1.3.3 RC2
- Unity 3.5.0f5
- Samsung Galaxy S with Android OS 2.2 (Froyo)
- PC Specification
     o  CPU : Intel Core i5-2500K 3.30GHz
     o   RAM : 4.00 GB
     o   Graphic Card :  AMD Radeon HD 6700
- I create these game object by using Pool Manager 2.
- Each game object contains 2 FSM.
- 1st FSM contains
     o   45 States
     o   24 Events
     o   34 Variables
- 2nd FSM contains
     o   5 States
     o   5 Events
     o   9 Variables
- Profiler while load a scene.


Thank you very much.

3
@Playmaker Team
I am a newbie in Unity and Playmaker.
I use Playmaker V1.3.2 (updated from Playmaker V1.2.1)
I got a same problem as marcos (http://hutonggames.com/playmakerforum/index.php?topic=1124.0)
but it happened on some game object.

I noticed that when game object executed the Sent Event action, it will display error.
In addition , it will occur on same game object everytime that I reload scene.


Example Log
Error Log 1
Code: [Select]
MissingReferenceException: The object of type 'PlayMakerFSM' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
HutongGames.PlayMaker.Fsm.SendEventToFsmOnGameObject (UnityEngine.GameObject gameObject, System.String fsmName, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Actions.SendEvent.OnEnter () (at Assets/PlayMaker/Actions/SendEvent.cs:39)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)
HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Actions.PlayAnimation.OnUpdate () (at Assets/PlayMaker/Actions/PlayAnimation.cs:111)
HutongGames.PlayMaker.FsmState.OnUpdate ()
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.Update ()
PlayMakerFSM.Update ()

Error Log 2
Code: [Select]
MissingReferenceException: The object of type 'PlayMakerFSM' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
HutongGames.PlayMaker.Fsm.SendEventToFsmOnGameObject (UnityEngine.GameObject gameObject, System.String fsmName, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Actions.SendEvent.OnEnter () (at Assets/PlayMaker/Actions/SendEvent.cs:39)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)
HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.FsmState.CheckFinished ()
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)
HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.FsmState.CheckFinished ()
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)
HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.FsmState.CheckFinished ()
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)
HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Actions.Wait.OnUpdate () (at Assets/PlayMaker/Actions/Wait.cs:53)
HutongGames.PlayMaker.FsmState.OnUpdate ()
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.Update ()
PlayMakerFSM.Update ()






Example FSM



How can I fix this problem? Please tell me.

Thanks.

 

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